Games: Star Fetcher, Godot, and Steam
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Star Fetchers - 1-hit kill hack - slash grindhouse. - Boiling Steam
Recently, with the Steam Next Fest, I revived my taste for demos: small doses with lots of flavor. And I have been playing them when I have the opportunity. Hence, I am happy I discovered Star Fetchers, developed by Svavelstickan, released in 2020 on Steam. It is a 1-hit kill hack & slash 2D platformer inspired by grindhouse movies, that works great on Linux with any Proton.
The art looks like it was made in MS Paint Pinta, but there are so much attention to detail, to properly set the world, and the game physics. All done so well, that gives the game its authenticity and uniqueness.
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Godot Engine - Release candidate: Godot 3.5.2 RC 2
While all contributors are on the deck working to finalize the Godot 4.0 release (currently at beta 11), some of us are still backporting important bugfixes to the current stable branch, Godot 3.5.
It had its first stable release in early August, and a first maintenance release in late September, and so far so good, most users seem to be pretty happy with 3.5.1.
But since then, quite a few bugfixes have been queued in the 3.5 branch, so it's time to wrap up a new 3.5.2 maintenance release. We had a first Release Candidate on December 15, and after fixing one regression and backporting a few other fixes, it's time for a second RC build to validate the update.
Please give it a try if you can. It should be as safe to use as 3.5.1-stable is, but we still need a significant number of users to try it out and report how it goes to make sure that the few changes in this update are working as intended and not introducing new regressions.
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JSAUX Advanced Dock and Protective Shell for the SteamDeck | Review - CubicleNate’s Techpad
The SteamDeck might be my favorite electronic gadget, off-the-shelf device I have purchased, possibly ever. The newness has long worn off but the amount of use has maintained or perhaps expanded as it has moved into the home theater arena as well.
One drawback of being a fairly early adopter of the Steam Deck was the lack of accessories, things like docks and cases were not available so my SteamDeck largely stayed in its travel case if I was not immediately using it. I wanted to avoid any sort of tragic end to the delightful handheld machine.