DXVK 2.3.1 Brings More Efficient Shader Code Generation on NVIDIA GPUs
Coming more than six months after DXVK 2.3, the DXVK 2.3.1 release is here to allow more efficient shader code generation on NVIDIA GPUs by using the VK_NV_raw_access_chains Vulkan extension, which is currently only supported on Vulkan beta drivers, NVIDIA 550.40.55 or later, and requires Proton Experimental.
According to the developers, this change is “intended to close the gap to Windows performance drivers”, especially in D3D11 games. However, they also said that not all D3D11 games will see an improvement when using this extension.
Update (by Roy)
-
DXVK version 2.3.1 released with more efficient shader code generation on NVIDIA GPUs
The Vulkan-based translation layer for Direct3D 9/10/11 used for Wine and Proton has a new release out, and it sounds like a good one if you're an NVIDIA GPU user on Linux.