DXVK 2.4 Released with Non-Native Refresh Rate Emulation, Direct3D 8 Support
Highlights of DXVK 2.4 include D3D8 support as the Direct3D 8 to Vulkan translation D8VK has been merged into DXVK, support for multiple window system backends in dxvk-native, and non-native refresh rate emulation for reporting a different refresh rate to video games in environments where the display mode can’t be changed.
DXVK 2.4 brings improvements to several video games, including Battlefield 2, Battlefield 2142, Dead Space 2, Dragonshard, Fallout 4, Fallout New Vegas, Ghostbusters Remastered, Gothic 3, Guild Wars 2, Prototype, Star Citizen, The Sims 2, Tomb Raider Legend, Red Faction Guerilla Re-Mars-Tered, Rise of Nations, Watch Dogs, Watch Dogs 2, and WRC 4.
Update (by Roy)
Also here:
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DXVK 2.4 brings D8VK for Direct3D 8 support, frame rate limiter adjustments, lots of game fixes
Another big release of DXVK, the Vulkan-based implementation of Direct3D for Linux with Wine / Proton, has arrived. Version 2.4 expands the Direct3D support to version 8 now thanks to D8VK. So this means now DXVK as of this version covers Direct3D 8/9/10/11 and VKD3D-Proton continues for Direct3D 12.
And Bobby:
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DXVK 2.4 Released with D3D8 Support, Enhanced Native WSI, and More
DXVK 2.4, a Vulkan-based translation layer for Direct3D 8/9/10/11, brings D3D8 support via D8VK, multiple WSI backends, and more.