DXVK 2.6 Adds NVIDIA Reflex Support, Improvements for Many Games
Hightlights of DXVK 2.6 NVIDIA Reflex support for D3D11 games that support this feature, such as God of War, Overwatch 2, and Quake Champions, more robust Vulkan swapchain implementation, and improved efficiency of multisample resolves on tiling GPUs.
DXVK 2.6 also brings improvements for various games, including Assassin’s Creed 3 / Black Flag, Watch Dogs, Stalker: Clear Sky, Baldurs Gate 3, Cardfight!! Vanguard Dear Days 2, Trine 5, Clanfolk, Kingdom Come: Deliverance, Watch Dogs 2, and God of War.
Liam Dawe:
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DXVK 2.6 brings expanded Nvidia Reflex support and lots of game fixes for Linux / Steam Deck
DXVK is a tool used by Proton that translates Direct3D 8 / 9 / 10 / 11 to Vulkan. It's one of the projects that enables Windows games to run so well on Linux platforms like Steam Deck. Version 2.6 was just released.
Linuxiac:
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DXVK 2.6 Brings Nvidia Reflex Support
Two months after its previous 2.5.3 release, DXVK, a Vulkan-based translation layer for Direct3D 9, 10, and 11, primarily used to improve the performance and compatibility of Windows games on Linux through Wine or Proton, just released its latest update, v2.6.
The big feature—Nvidia Reflex (a suite of GPU, G-SYNC display, and software technologies that measure and reduce system latency) can now be enabled in D3D11 games—including popular favorites like God of War, Overwatch 2, and Quake Champions—provided they are running with Proton Experimental and an Nvidia driver that supports VK_NV_low_latency2.