Godot Engine - Movie Maker mode arrives in Godot 4.0
The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. These use cases include architecture visualization, cinema, animation and cutscene rendering.
With the addition of non-real-time video recording, Godot opens itself to these new use cases.