DXVK 2.5.3 Brings Improvements for Far Cry 5, Max Payne 3, and Other Games
DXVK 2.5.3 is here to improve support for various video games, including Halo: The Master Chief Collection, TopSpin 2k25, Far Cry 5, Max Payne 3, Bright Memory, Arcana Heart 3 LOVE MAX!!!!!, and The Hurricane of the Varstray -Collateral hazard.
On top of that, DXVK 2.5.3 improves the debugging experience when DXVK_DEBUG=markers is set, fixes a potential issue with handling NaN tessellation factors in D3D11 hull shaders, fixes an issue with D3D9 shader validation causing valid shader code to be rejected, and fixes a regression that caused severe rendering issues in many D3D8 and D3D9 games that use fixed-function rendering.
Update (by Roy)
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DXVK v2.5.3 released with more improvements for Windows games on Linux
Developer Philip Rebohle has released DXVK version 2.5.3 bringing more improvements for this tool that translates Direct3D 8 / 9 / 10 / 11 to Vulkan. DXVK is included as part of Valve's Proton.
Linuxiac:
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DXVK 2.5.3 Brings Back Exclusive Full-Screen on Windows
Less than a month after its previous 2.5.2 release, DXVK, a Vulkan-based translation layer for Direct3D 9, 10, and 11, primarily used to improve the performance and compatibility of Windows games on Linux through Wine or Proton, just released its latest update, v2.5.3, which reintroduces exclusive full-screen mode as an optional feature for Windows users.
This move responds to community feedback regarding certain issues with variable refresh rate displays, performance hiccups, and HDR. By default, this feature remains disabled, although users who wish to enable it can do so by adding the “dxvk.allowFse = True” line in their configuration file. As usual, this setting makes no difference on non-Windows platforms.