Year in Perspective: Godot, LINMOB, Phosh, and Felipe Borges (GNOME)
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Godot Engine - 2022: A Retrospective
The work of Godot 4.0 begun in 2019 when I forked it after 3.1 was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork.
But then things happen, in the years in between the community (both users and contributors) grew massively and so did our funding thanks to many generous large donations.
With more users come more demands and, suddendly, the will to use Godot for larger and more serious projects required that large parts of the core were modernized. Godot 3.x core architecture is still that of an engine of the late 2000s, when computers were single core and the difference in speed between CPU and memory was not as significant as it is today.
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LINMOB.net - Looking back, looking forward (2022/2023)
To be frank: When I look back at 2022, I look back in disappointment at my output. I did not manage to deliver the promised "2 Years with PinePhone video", I did not manage to go through with a series of blog posts about the Librem 5 that I planned with my original October 23rd, 2017, pre-order-Librem 5 that arrived in March - in fact, I barely touched the thing. And while LinuxPhoneApps.org is technically a separate project, I did not nearly manage to add the number of apps I hoped to add.
Time and energy were just far too scarce, due to a new, demanding day-job, and also due to private matters - I don't want to go into detail, so let's just say Re-evaluating Priorities, Section Two, Paragraph One still applies - which, in many ways is good, considering the alternative scenario.
So, at the end of this year, I sit here with batteries depleted and have to summarize: Personally, 2022 really sucked.
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Colors of Noise: Phosh 2022 in retrospect
I wanted to look back at what changed in phosh in 2022 and figured I could share it with you. I'll be focusing on things very close to the mobile shell, for a broader overview see Evangelos upcoming FOSDEM talk.
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Felipe Borges: What a year!
What a year, huh? There was something about 2022 that was different for me than the previous years. There were lots of things to celebrate and many to be sad about. This is my GNOME blog, but I am more and more convinced that I can’t separate my whole self from my ~work persona~. Life beyond the computer happens and shapes everything we do.
Putin’s invasion of Ukraine has been in my mind a lot lately. I live relatively close to the conflict here in the Czech Republic, and you might not know, but Ukrainians were already the biggest immigrant community in here. I have many Ukrainians being part of my life and it breaks my heart seeing the pain they are going through. I feel the world has gone numb to the suffering of everyday life people and the conversations have become abstract, touching more on the ideological and political aspect of events than its impact on human life.
Across the Atlantic my people in Brazil have experienced a significant decrease on their life standards and the news of people in my life enduring poverty and disease have kept me awake many nights this year. The sadness morphed into frustration and anger at those that have the means to revert this situation but instead choose to profit from it. Accountability won’t bring back the lives of the almost 1 million Brazilians that have passed in the last couple of years due to the government’s disturbing decision to NOT take action to alleviate the consequences of the pandemic.