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Wine Progress: Wine on Wayland and CodeWeavers Working on VKD3D

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  • Wine on Wayland year-end update: improved functionality & stability

    It has been just over a year since we first announced our effort to implement a Wayland driver for Wine. Since then a lot of work has been done to improve the functionality and stability of the driver, and to provide a cleaner and more upstreamable patchset. This work continues as we expand our testing and receive valuable feedback from the community.

  • Collabora's work on a Wayland driver for Wine is coming along nicely | GamingOnLinux

    To end the year the open source consulting firm Collabora, who often works with Valve, has written up a fresh post with a video to show off their Wayland driver for Wine. Something they announced originally back in 2020, they've really put a lot of work into this one.

    Reaching a stage where a huge amount of things now sound like they're working including window handling, OpenGL and Vulkan (with support for WineD3D and DXVK), multiple monitor support, HiDPI scaling and the list goes on. It's coming together nicely. It's not quite ready for upstreaming yet, and they have some issues still to be solved for things like cross-process rendering (Chromium/CEF based applications, like game stores).

  • CodeWeavers Blogs | CJ Silver | We're Getting There — CrossOver Support for DirectX 12 | CodeWeavers

    In 2022 DirectX 12 support is a top priority. That being said, our CrossOver developers are working through the challenge of developing support for DirectX 12 in two distinct gaming environments. The obstacles in Linux are not the same as the obstacles in Mac. Let's take a look at how CrossOver supports DirectX 12 and what the challenges are.

    CrossOver uses VKD3D to run DirectX 12 games. VKD3D is a 3D graphics library built on top of Vulkan. Currently, lots of work is being done to improve VKD3D performance. With the help of the Vulkan descriptor indexing extension, which allows for functionality similar to DirectX 12 descriptor heaps, Vulkan descriptors are written less often and far less GPU memory is used. As a result, VKD3D can support games that use enough descriptors to require resources from Tier 2 and Tier 3 hardware.

  • CodeWeavers Planning For A Busy 2022 With VKD3D D3D12 For CrossOver - Phoronix

    While the VKD3D-Proton fork has been very active and running an increasing number of Direct3D 12 Windows games well as part of Valve's Steam Play, CodeWeavers and the upstream Wine community does continue working on VKD3D. CodeWeavers is planning to make big improvements to VKD3D in 2022 to offer better DirectX 12 support with their commercial CrossOver software for Linux and macOS.

CodeWeavers is helping DirectX 12 Windows games to run on Linux

  • CodeWeavers is helping DirectX 12 Windows games to run on Linux

    CodeWeavers CrossOver is one of the most popular ways to run Windows applications on other operating systems. It combines the excellent work of the open-source Wine project (of which CrossOver’s developers contribute code to) with an easier-to-use interface and front end. CodeWeavers released CrossOver 21 back in August, and now the company has shared details about its work to bring modern game support to Linux and Mac.

    Many recent Windows games (and other graphics-heavy applications) rely on DirectX 12, the latest version of Microsoft’s DirectX graphics library, which uses lower-level APIs to achieve faster performance. DirectX is only available on Windows (and Xbox consoles), so the Wine compatibility layer uses the VKD3D graphics library to execute Direct3D calls on top of Vulkan (which is available on Linux, Windows, and other platforms). The Vkd3d library is primarily developed by Valve Software for its Proton compatibility layer, and the rapid progress on VKD3D is the main reason why so many Windows games are now playable on Linux.

Supporting DirectX 12 On Mac Is Proving Tougher Than Linux

  • Supporting DirectX 12 On Mac Is Proving Tougher Than Linux But Work Is Underway | HotHardware

    If you're a long-time Mac or Linux user, you've almost certainly benefited from the work of CodeWeavers even if you've never heard of them. Founded in 1996, the company has been working for a long time now on making Windows applications run on first Linux, then Mac, and most recently, ChromeOS. CodeWeavers is the primary sponsor of the Wine project (a translation layer to run Windows programs on Linux), and Valve contracted the company to help with its Proton project that powers the Steam Deck and much of modern Linux gaming.

    CodeWeavers sells a product called CrossOver, which is its primary consumer-facing product. CrossOver is a commercial piece of software that performs the same task Proton does, except with a more holistic approach rather than being purely gaming-focused. CrossOver is available for Linux and Mac, and currently it works well—as long as your application doesn't use DirectX 12.

Collabora exposes the status of Wayland’s support for Wine

  • Collabora exposes the status of Wayland’s support for Wine

    Collaborate has been working for months on the development of a driver that allows Wine work natively in Wayland, a goal that is unlikely to be achieved by seeing Alexandre Julliard’s skepticism.

    Wayland is a graphical protocol that promises to root out Xorg’s unsolvable problems like security and tearing, in addition to providing a simplification of the graphic stack that is already leading to lower energy consumption. However, it has the disadvantage of being difficult to implement, an obstacle that is the second time that Wine has tried to overcome.

    Yes, you read correctly. The Collabora initiative is the second attempt to provide Wine with native Wayland support. Alexandre Julliard, Head of Wine and a senior person at CodeWeavers, said he started writing a driver years ago, but its development stalled when it happened. “Realized that there was essentially no way to do decent window management, and that the best we could do would be the equivalent of X11 desktop mode, where we manage the windows ourselves. I do not have the impression that the situation has improved in all that time, nor that there is interest in improving it “.

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