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Games: ScummVM, Godot, and GNU/Linux in Consoles

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Gaming
  • First, let me say welcome to the Resistance, Captain.e

    Last year we added support for games from the Ultima series including Ultima 8. Starting from the Ultima 8 engine, Origin Systems also created two other games in a quite different style: Crusader: No Remorse and Crusader: No Regret.

    We are happy to announce the first of these (Crusader: No Remorse) is now ready for testing in ScummVM. If you have a copy of this game and are ready to take on the World Economic Consortium, grab the latest daily build of ScummVM. If you see any issues, please file them in the issue tracker.

  • About Godot4, Vulkan, GLES3 and GLES2

    As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.

    [...]

    Support will definitely be implemented by the time 4.1 is out, hopefully some months later. One of our main goals for the 4.x releases it to provide them in a timely manner, so you will not have to wait a whole year for it. That said, given 4.0 has so much new code (the engine was rewritten significantly), it will also require a large amount of time dedicated to bug-fixing and stabilization even after stable.

  • Why the Steam Deck won’t flop like Valve’s Steam Machines

    You’re not having deja vu. Six years after launching a line of Linux game consoles that went down as one of the biggest tech flops of the past decade, Valve is trying once again. Only this time, its Steam Machine dreams and unusual touchpads have been rolled into a 7-inch handheld PC that looks and works like a Nintendo Switch.

    It’s called the Steam Deck, and you can read all about its specs, extensive controls and TV docking station right here.

    I’m not deluding myself into thinking it’s a Switch-killer. (Even if the Steam Deck’s $399 starting price might seem close to Nintendo’s $350 Switch with OLED screen, you’re not getting Mario, Zelda and Metroid on a Steam Deck.) But having watched Valve closely over the past nine years, I don’t believe it will flop like the Steam Machines either.

    Here are six reasons why this isn’t Steam Machines all over again — and, a few brand-new reasons to be skeptical.

Godot 4 Is Focusing On Vulkan + OpenGL ES 3.0, OpenGL...

  • Godot 4 Is Focusing On Vulkan + OpenGL ES 3.0, OpenGL Likely For Godot 4.1

    With the alpha release of the Godot 4.0 open-source game engine approaching, a blog post today detailed the current graphics API support plans around this major game engine update.

    As readers should know by now, one of the major focuses of Godot 4.0 was on overhauling its renderer in part to bring up Vulkan API support. The renderer design and all code was overhauled for bringing up Vulkan support and enabling support for other modern rendering techniques and features to compete with the proprietary game engines.

Godot 4.0 with Vulkan getting closer to Alpha

  • Godot 4.0 with Vulkan getting closer to Alpha, looks like GLES2 to be dropped | GamingOnLinux

    As Godot 4.0 gets ever closer to seeing the light with an Alpha version, the team has clarified what OpenGL / OpenGL ES support to expect from it since the big thing with 4.0 is Vulkan.

    It's looking like there won't actually be any OpenGL/ES support when 4.0 is out, because the renderer went through such a massive overhaul for Vulkan and many new advanced features. A lot of it was done from scratch to make use of new and more modern techniques so they're looking at Godot 4.1 to bring back in official OpenGL/ES support.

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