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Wine 6.8 Released

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Software

The Wine development release 6.8 is now available.

What's new in this release (see below for details):
- Libraries installed into architecture-specific subdirectories.
- Secur32 library converted to PE.
- Support for Map object in JavaScript.
- Various bug fixes.

The source is available from the following locations:

https://dl.winehq.org/wine/source/6.x/wine-6.8.tar.xz
http://mirrors.ibiblio.org/wine/source/6.x/wine-6.8.tar.xz

Binary packages for various distributions will be available from:

https://www.winehq.org/download

You will find documentation on https://www.winehq.org documentation

You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.

Read more

Also: Wine 6.8 Released With Support For Loading Libraries From Arch-Specific Subdirectories - Phoronix

Time for a brewed awakening with the Wine 6.8 release out now

  • Time for a brewed awakening with the Wine 6.8 release out now

    Wine, that glorious bit of tasty open source software has a new 6.8 development release now available.

    For newer readers and Linux users here's a refresher - Wine is a compatibility layer built for operating systems like Linux, macOS and BSD. The idea is to allow other platforms to run games and applications only built and supported for Windows. It's also part of what makes up Steam Play Proton. Once a year or so, a new stable release is made.

Wine 6.8 Is Released With 35 Bug-Fixes

  • Wine 6.8 Is Released With 35 Bug-Fixes

    Wine lets GNU/Linux users run a lot of Windows software at near-native speeds, but there's still a very long way to go until you can open any random piece of Windows software in Wine and expect it to "just work". Wine 6.8 is another development release with small steps towards full Windows compatibility.

    Wine 6.8 has 18 commits to the wined3d DirectX to OpenGL translation layer, support for the map object in JavaScript applications implemented by Jacek Caban, 35 commits to the widely used ntdll library, a new implementation for msv1_0 written by Hans Leidekker and 35 code commits to the user32 library mostly contributed by Rémi Bernon.

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