Games: Hardware, Valve, and ProtonUp-Qt

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Building a Retro Linux Gaming Computer - Part 15: Square Cubed | GamingOnLinux
John Carmack's generosity in releasing his older source code resulted in a proliferation of free first person shooters in the 2000s with almost all of them based on some variation of the Quake engine. This proved to be a boon to Linux gamers, but Dutch programmer Wouter van Oortmerssen rejected this path to forge Cube based in the same "just for fun" spirit with which Linus Torvalds first began work on the Linux kernel.
Unlike Torvalds though Cube was helped by Oortmerssen's deliberate rejection of the open source model, which often clashes with the auteur nature of independent game development. The source code is available under the zlib License for anyone to modify, but the distributed game itself is his own curated creation, with his singular vision proving to be what happens when you mix Doom, Quake, and Serious Sam in a blender.
In the end I had to use the oldest binaries still available from SourceForge, those contained in the cube_2002_10_20.zip archive, as every later packaged version of the game was built against libstdc++5 which is too new for my Red Hat Linux 7.3 installation. This places me in the curious position of being on the opposite end of the glibc 2.3 compatibility problem, as this is the main library which causes issues when running certain Loki Software games on newer systems.
I did try building the final Cube source code myself on Dianoga, but was not able to provide the ENet development libraries that Cube requires. The last released binaries do still run on my modern Arch Linux computer, although I had to modify the launch script or it would complain "Your processor does not have a supported Cube client" upon discovering I was starting the game under x86_64. Overriding the check resolved this, but it still suffers from a video memory leak.
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How Valve Can Make the Deck Verified Program Better | GamingOnLinux
In short: I'm responsible for making sure that new versions of games are performant and reliable, and this means passing many of these versions through certification programs. A new Steam Machine directly from Valve was an exciting prospect, but it hasn't come without its problems. Today we're going to talk about just one of them:
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ProtonUp-Qt got upgraded, here's how to use it on Steam Deck and Linux | GamingOnLinux
ProtonUp-Qt is a very helpful application that can help you install extra compatibility layers on Linux and Steam Deck. It just had small new release, so it's time to take a better look. New in version 2.6.0 are translations for: german, finnish and spanish plus there's a new game list dialog.
It enables you at a few button clicks to download and automatically install Proton-GE, Luxtorpeda, Boxtron or Roberta for Steam. On top of that you can do Wine-GE, Lutris-Wine or Kron4ek's Vanilla Wine-Builds for Lutris. Need more? It will also handle installing Wine-GE or Proton-GE for the Heroic Games Launcher.
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
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