Programming Leftovers

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TWC Episode 154 - Padawan Missing
In which we search for a needle in a lendee
(or maybe a chatchka in a haystack),
and delight in some lazy CPAN comfort. -
Dirk Eddelbuettel: nanotime 0.3.6 on CRAN: Updates
Leonardo and I are pleased to another update to our nanotime package bringing it to version 0.3.6 which landed on CRAN earlier today.
nanotime relies on the RcppCCTZ package (as well as the RcppDate package for additional C++ operations) and offers efficient high(er) resolution time parsing and formatting up to nanosecond resolution, and the bit64 package for the actual integer64 arithmetic. Initially implemented using the S3 system, it has benefitted greatly from a rigorous refactoring by Leonardo who not only rejigged nanotime internals in S4 but also added new S4 types for periods, intervals and durations.
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Encapsulation in Java | Explained
Encapsulation is one of the most significant concepts of object-oriented programming that provides security by hiding the sensitive data/implementation details of the class from the users. In Java, encapsulation can be achieved by declaring the class attributes/variables as private. In certain cases, we need to access or modify the private variables, so in such a scenario, we can use the public get and set methods.
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Constructor in Java | Explained
Object-oriented programming provides a concept of constructors that allows us to initialize the newly created objects. A constructor is a special type of method/function having the same name as the class name and a constructor doesn’t have a return type.
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Classes and Objects in Java | Explained
Object-oriented programming has four primary/fundamental concepts i.e. inheritance, encapsulation, abstraction, and polymorphism, and all these concepts revolve around the classes and objects. A class is a blueprint/template that represents the properties and behavior of the objects while the objects are instances of a class. In java, defining the class wouldn’t take any memory until an object of the class is created.
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Class Methods in Java | Explained
In Java, a method is nothing but a block of code/statement that is declared within the class and can perform different actions when someone calls it. Some methods can be called directly with their name (i.e. without creating the class object) while some methods require instance/object of the class (i.e. must be invoked with the object of the class).
The methods that can be called directly are referred as a class or static methods, while the methods that need an object of the class to be invoked are referred as instance or non-static methods.
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Abstraction in Java | Explained
Data Abstraction is one of the most important concepts of OOP that shows only essential details to the user and hides the desired details from the users. All in all the main purpose of abstraction is to provide security.
The best example of abstraction can be an ATM machine which can be used for cash transfer, withdrawal, inquiring account balance, etc. We utilize ATM machines to achieve different functionalities but when we put the card in the ATM, we have no idea what operations are happening within the ATM machine. That’s exactly what abstraction classes, methods, and interfaces do in Java.
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digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
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