Dave Airlie: optimizing llvmpipe vertex/fragment processing.



Around 2 years ago while I was working on tessellation support for llvmpipe, and running the heaven benchmark on my Ryzen, I noticed that heaven despite running slowly wasn't saturating all the cores. I dug in a bit, and found that llvmpipe despite threading rasterization, fragment shading and blending stages, never did anything else while those were happening.
I dug into the code as I clearly remembered seeing a concept of a "scene" where all the primitives were binned into and the dispatched. It turned out the "scene" was always executed synchronously.
At the time I wrote support to allow multiple scenes to exist, so while one scene was executing the vertex shading and binning for the next scene could execute, and it would be queued up. For heaven at the time I saw some places were it would build 36 scenes. However heaven was still 1fps with tess, and regressions in other areas were rampant, and I mostly left them in a branch.
-

- Login or register to post comments
Printer-friendly version- 2276 reads
PDF version
More in Tux Machines
- Highlights
- Front Page
- Latest Headlines
- Archive
- Recent comments
- All-Time Popular Stories
- Hot Topics
- New Members
digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
|
Dilution and Misuse of the "Linux" Brand
|
Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
|
today's howtos
|








.svg_.png)
Content (where original) is available under CC-BY-SA, copyrighted by original author/s.

Recent comments
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago