Play a digital orchestra with Linux Sampler


Synthesizers have been attempting to emulate real-world musical instruments for decades. Famous synthesist Wendy Carlos worked hard to understand (and document, in her Secrets of Synthesis album) how synthesizers could capture the intent of music initially written for physical instruments. Musicians came to understand, though, that if you wanted to capture the exact sound and feel of an instrument, you had to record it, and the Mellotron famously pioneered this idea with tape loops connected to a keyboard. When synthesizer technology transitioned from analog to digital, sampling became a standard practice.
In the context of musical synthesis, sampling is the process of recording a real instrument and then using that recording to make new music. It's an important idea in music because few people have access to every instrument they happen to want to compose music for. And if you want to write a score featuring a full symphonic orchestra for a video game, it's likely out of your budget to hire an orchestra, a studio, and engineers. However, with open source, you can certainly afford to hook your MIDI keyboard up to Linux Sampler.
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