How I use open source to design my own card games


I love a good game, and I particularly enjoy tabletop games because they have many of the same traits that open source has. When you're playing a card game in real life with friends sitting around a table, you can as a group decide that Jokers are wild. Alternately, you could arbitrarily decide that should a Joker come into play, anyone holding an Ace must discard that Ace. Or when a Queen of Diamonds comes into play, everyone must pass their hand to the player on their right. In other words, you can reprogram the rules on a whim because a game is nothing but a mutually agreed-upon set of conditions. To me, what's even better is that you can invent your own games instead of hacking the rules of somebody else's game. From time to time, I do this as a hobbyist, and because I like to combine my hobbies, I tend to design games with only open source and open culture resources.
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