Games: Latest From Godot Engine and Reimplenting the Wolfenstein 3-D Renderer

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Godot Engine - Multiplayer in Godot 4.0: RPC syntax, channels, ordering
Howdy Godotters! Time for another update on Godot 4.0's multiplayer networking.
We have been really busy working on the foundation of the networking and multiplayer classes lately, and there are quite a few new features to talk about. In this post, we'll start by showing some of the new RPC syntax and features.
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Reimplenting the Wolfenstein 3D renderer | mcomella.xyz
When I was young, I was told that games like Wolfenstein 3D use “fake 3D” and ever since I’ve been wondering what they meant by that. I recently satisfied my curiosity by reading through Fabien Sanglard’s very enjoyable book, Game Engine Black Book: Wolfenstein 3D, which explains how Wolfenstein 3D was built. While reading, I realized, “Hey – I can do that!” and set about reimplenting the renderer: specifically, the algorithm that generates and textures the walls in a 3D perspective. Here’s the result with a texture and a map I generated myself:
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digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
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