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NVIDIA 470.57.02 Graphics Driver Brings Support for RTX 3070/80 Ti GPUs, DOOM Eternal Fixes

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Software

NVIDIA 470.57.02 is here to introduce support for GeForce RTX 3070 Ti and GeForce RTX 3080 Ti graphics cards, which means that if you own one of them you can now use it with your favorite GNU/Linux distribution as long as you have this latest production version installed.

The new driver version also brings better support for several games, including DOOM Eternal, which received a workaround for an issue that made the video game to flip on desktop environments like GNOME, and Far Cry 5, which also received a workaround, but for a shader race condition when run with DXVK. In addition Wolfenstein: Youngblood should now work better with NVIDIA Kepler, Maxwell, Pascal, and Volta GPUs.

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More Nvidia News

  • NVIDIA Talks Up RTX Capabilities On Arm - Showcased Using Arch Linux - Phoronix

    NVIDIA announced from the Game Developers Conference this week that they have been working to bring RTX ray-tracing support with their graphics cards to also work on Arm hardware running Linux.

    NVIDIA has been porting their RTX ray-tracing driver support to their Arm Linux graphics driver package and SDK.

  • NVIDIA Releases 470.57.02 Linux Driver, DLSS SDK Adds Official Linux Support - Phoronix

    In addition to showcasing NVIDIA RTX support on Arm, NVIDIA also used this first day of GDC week to release their 470.57.02 stable Linux driver as well as official DLSS SDK support for Linux.

    The NVIDIA 470.57.02 Linux driver is out today as the first stable version in the NVIDIA 470 driver series. This carries forward the earlier beta changes around XWayland acceleration, new Vulkan extensions, and numerous other improvements.

  • NVIDIA shows off RTX and DLSS on Arm using Arch Linux, DLSS SDK adds full Linux support | GamingOnLinux

    Today NVIDIA put up a rather exciting blog post talking about RTX - with Arm. Not only that, they've showcased it using Linux too which is pretty amazing.

    Shown off for the Game Developers Conference, NVIDIA has announced an expansion of their RTX SDKs to support to Arm and Linux.

  • NVIDIA 470.57.02 released as the next stable Linux driver | GamingOnLinux

    On top of today NVIDIA revealing RTX and DLSS from Arm, plus the DLSS SDK updated for native Linux games they've now released the first stable driver of the 470 series with 470.57.02.

    Compared with the monster that was the Beta release of NVIDIA 470.42.01 that gave us the likes of DLSS for Proton, hardware accelerated OpenGL and Vulkan rendering on Xwayland, and asynchronous reprojection this is a much smaller focused release to fix up some issues. However, it does also promote all the huge features from the previous release to a stable driver.

  • Nvidia Enables RTX and DLSS for Arm and Linux | Tom's Hardware

    Nvidia announced a new major update to the capabilities of DLSS and RTX: support for both ARM and Linux. This development was showcased at this week's Games Developer Conference (GDC), where both Wolfenstein: Youngblood and The Bistro's demo from the Open Research Content Archive ran on a system comprised of a Mediatek Kompanio ARM SoC (8 CPU core, 6 nm) paired with an RTX 3060 graphics card. In addition, the showcased system ran both demos with full support for five key RTX technologies: Global Illumination, Direct Illumination, RTX Memory Utility, DLSS and Nvidia's Optix AI-Acceleration Denoiser.

NVIDIA Releases More GameWorks Projects

  • NVIDIA Releases More GameWorks Projects As Open-Source With Linux Support

    It looks like NVIDIA could be feeling the pressure from AMD's GPUOpen efforts with NVIDIA now publishing more GameWorks projects as open-source for both Linux and Windows.

    As more NVIDIA announcements out today for the Game Developers Conference week, several new GameWorks projects are released as open-source. Alongside getting NVIDIA RTX working on Arm, the DLSS SDK for Linux, and the NVIDIA 470 driver stable release for Linux users, there are several new open-source GameWorks projects.

Nvidia + Linux: the latest

  • Nvidia GeForce: Linux graphics driver improves Wayland support - Market Research Telecast

    Comprehensive hardware acceleration for the Wayland graphics architecture is a highlight of new Linux graphics drivers from Nvidia. But that is by no means the only thing that the first driver of the 470 version line comes up with. With the 470.42.01 graphics driver, notebooks with AMD processors and GeForce graphics chips can now also switch on the Nvidia GPU during operation; There are further improvements for anti-aliasing and for virtual reality glasses.

    The fresh driver also brings support for recently introduced graphics chips, but will soon drop support for some older GPUs.

  • NVIDIA has open sourced more of GameWorks with Linux support | GamingOnLinux

    NVIDIA seem to be on a bit of a roll lately when it comes to Linux with a huge new driver release, DLSS for Proton, RTX and DLSS support for Arm on Linux and getting Linux native support added to the DLSS SDK and now they've open sourced a bunch of GameWorks.

    Perhaps feeling some pressure from AMD and GPUOpen? Open sourcing their work means many more developers can use them without licensing issues, and so it might pull more towards it instead of going with various tech them AMD currently provides.

NVIDIA Releases TensorRT 8.0 With Big Performance Improvements

  • NVIDIA Releases TensorRT 8.0 With Big Performance Improvements

    NVIDIA today is making available a much faster version of TensorRT, its SDK for optimized deep learning inference on their GPUs.

    With TensorRT 8 that is being made public today, NVIDIA is reporting "2x performance" relative to the existing TensorRT 7 release. That 2x performance is around transformer optimizations while they are also claiming 2x accuracy against TensorRT 7 when using INT8 with quantization aware training.

Nvidia’s TensorRT 8.0 boasts faster conversational AI performanc

  • Nvidia’s TensorRT 8.0 boasts faster conversational AI performance

    Nvidia has released TensorRT 8.0 for Nvidia GPUs including its Jetson modules. This latest AI inference optimization SDK delivers up to 2x the natural language query performance compared to v7.0, with 1.2ms latency using BERT.

    At GTC 2021 in April, Nvidia announced TensorRT 8.0 along with related technologies such as a GUI-based TAO framework that eases AI model training for GPU-equipped platforms. The TensorRT 8.0 SDK is now available for enabling deep learning inference on all Nvidia GPU products, including the Linux-based Jetson modules.

NVIDIA Brings Its RTX Tech To Linux On Arm

  • NVIDIA Brings Its RTX Tech To Linux On Arm

    When NVIDIA sets out to acquire a company, it doesn’t seem to waste any time to start producing custom product with the new IP access. After the company announced its plans to acquire Arm last fall, the company announced a full-fledged Arm-based supercomputer called Grace this past spring. Arm in the enterprise seemed likely, but did you expect to see the label “RTX” tied in with it, as well?

    At the ongoing Game Developers Conference, NVIDIA announced that it’s bringing RTX to Arm on Linux, which should result in a number of different types of devices adopting it. With the help of two tech demos, the company utilized MediaTek’s Kompanio 120 (eight-core with 1-3-4 config) and gave it a GeForce RTX 3060 to work with. With one demo, the fast-paced Wolfenstein: Youngblood was shown-off, utilizing both ray tracing and DLSS. You can check it running in real-time in the video below:

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