Games: Viscerafest, Stadia, itch, Steam and More

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Viscerafest is a sci-fi fantasy FPS with lots of punching entering Early Access on May 20
Ready for more retro-infused first-person shooting action? Viscerafest is now confirmed to be launching on May 20 into Early Access on Steam following a successful Beta. The developer, Acid Man Games / Fire Plant Games have been regularly putting out Beta builds on their Discord which have shown a lot of promise.
"Viscerafest is a Sci-Fi Fantasy Singleplayer Arena FPS with minor Collectathon elements. Fight through hordes of aliens and eldritch monstrosities wielding a slew of powerful weapons, juggling your resources, and exploring over 26 intricately designed hand crafted levels."
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The Linux version we tested before release has been running exceptionally well, we think this is one you're going to like a lot if you love arena-styled fast-paced shooters.
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Google says Stadia is very much 'alive and well' according to a new interview
Despite everywhere you look there's always someone pointing to the Google Graveyard, the game streaming service Stadia is still soldiering on in the face of overwhelming competition.
In a new interview with GamesIndustry.biz, Stadia's developer marketing lead Nate Ahearn says the service is actually "alive and well" and went on to mention how they have over 100 new titles launching for Stadia through 2021. They're also continuing to grow their Stadia Makers program where they help Unity developers port to Stadia (with another 20 coming from that) along with continuing partnerships with many AAA studios like Capcom, EA, Square Enix, Ubisoft and others.
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itch.io Creator Day gives 100% of the sales to developers today for 24 hours
Right now game store itch.io is hosting their first official itch.io Creator Day, where the store gives 100% of the sales back to developers instead of taking a cut. This is not the first time itch.io has done this, as they did so for Black Friday in 2020. Now though, they've confirmed that this is going to be a more regular thing which is why they've slapped an actual name on it.
Developers don't have to do anything, as it's all automatic. Taking a cut from developers has always been a very open point for itch, as developers set the cut they give to itch themselves - there's no forced 30% or 12% or anything here. Note: developers don't entirely get 100% exactly, as there's still taxes and payment processor fees but you get the point.
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Steam Still Can't Seem To Keep Its Hands Off Some 'Sex Games' Despite Hands Off Policy
It's been three or so years since Valve announced a new "hands off" approach towards approvals for games on its dominant Steam storefront. This new "policy" was unfortunately rolled out in an extremely Steam-like manner: vague and largely indecipherable, full of holes, and all with a caveat baked in that Steam could still do basically whatever it wants. Later, the company clarified that the chief goal with all of this was to allow for more adult-oriented games while still giving Steam the ability to disallow "troll games", as though that actually clarified anything. Predictably, this new policy set off confusion all over the place, and even years into the change its application appears to be aggressively inconsistent.
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Proton GE gets some big updates but you may need to remove old Wine prefixes
Proton GE (GloriousEggroll) is a community-built version of the Proton compatibility layer for running Windows games on Linux through Steam Play. You could compare Proton GE to the Valve-official Proton Experimental, where lots of extra features and fixes go in that haven't seen as much testing - but both may get you into newer Windows games quicker on Linux.
If you're not clear on what Proton and Steam Play are, be sure to check out our constantly updated dedicated page. It's a special compatibility layer for running Windows games and apps from Steam on Linux.
Over the last month or two, Proton GE has seen multiple big new releases (the latest being Proton-6.8-GE-1) based on Wine 6.5 and it also sees big bumps in versions for the likes of DXVK, VKD3D, OpenXR patches, Media Foundation fixes for getting more games video working and the list of changes goes on for some time.
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Unvanquished 0.52 Beta Released For Open-Source, First-Person RTS Game
Following this week's id Tech 3 based Daemon engine update, the open-source first person shooter / real-time strategy game Unvanquished has just issued its long overdue v0.52 beta release.
Unvanquished has been a very promising open-source game project succeeding the former Tremulous project. As part of Unvanquished, Daemon Engine as their downstream and much improved version of the open-source id Tech 3 has continued advancing.
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digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
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