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Wine Developers Are Working On A New Linux Kernel Sync API To Succeed ESYNC/FSYNC

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Linux

While there is the prior "ESYNC" and "FSYNC" work pursued by Wine for the Linux kernel, it appears Wine developers are back to the drawing board in coming up with a Linux kernel implementation for Wine synchronization primitives that will address all their needs and match the Windows behavior well.

CodeWeavers developer Zebediah Figura sent out a lengthy mailing list post on Sunday night outlining the current state and objectives of coming up with kernel-based Wine synchronization primitives. While the ESYNC/FSYNC patches were successful in improving the performance of many Windows games running on Linux, they are still working towards a more all encompassing solution and to match the behavior well for Windows and with optimal speed.

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Wine compat layer devs discuss new Kernel interface...

  • Wine compat layer devs discuss new Kernel interface to better match Windows NT

    Wine developer Zebediah Figura has sent in a proposal to work on a new Linux Kernel interface for Wine synchronization primitives, one that gets closer to performance and behaviour of Windows NT.

    The basic idea is that the Wine team are "looking to introduce a kernel API that will allow us to implement Windows NT synchronization object API with at most one syscall per operation, and without managing object state in user managed shared memory, for the sake of performance". This might sound familiar if you follow Wine and Steam Play Proton closely, as it's part of what both esync and fsync were supposed to help with.

Want to run Windows apps on Linux?

  • Want to run Windows apps on Linux? Wine just got this huge update

    The open-source Windows-Linux compatibility layer project, Wine, has announced the stable release of Wine 6.0 and it's even bigger than the previous stable release from mid-2020.

    This update is the culmination of an entire year of development effort and contains over 8,300 individual changes – or 900 more changes than shipped in the last release from July 2020.

    [...]

    "This requires the vkd3d-shader library in order to translate Direct3D shaders to SPIR-V shaders. In this release, shader support in the Vulkan renderer is limited to shader model 4 and 5 shaders. In practice, that limits its usefulness to Direct3D 10 and 11 applications. The Vulkan renderer can be enabled by setting the Direct3D "renderer" registry setting to 'vulkan'," the Wine team explains in release notes.

    This release brings support for several Direct3D 11 features, including per render-target blend states, dual-source blending, and multi-sample anti-aliasing sample masks.

    There is a new mechanism to associate a Unix library with a PE module, which allows PE calls to Unix libraries for functions that can't be handled with Win32 APIs.

Running Windows apps on Linux is set to get a major boost

  • Running Windows apps on Linux is set to get a major boost

    Wine, the popular compatibility layer for running Windows apps on Linux, recently released v6 with major improvements. It is the first major release by the project in 2021, following Wine’s schedule of making one major release per year.

    Wine, which was originally a recursive acronym for Wine Is Not an Emulator, is a compatibility layer that allows apps and games designed for Microsoft Windows to run on non-native environments such as Linux, with varying degrees of success.

    Using Wine, Linux users can run over 27000 Windows apps and games on Linux, including popular ones such as Microsoft Office, and Adobe Photoshop. Wine 6.0 comes after a year’s worth of development that saw over 8300 changes, shared Wine developer Alexandre Julliard, in the release announcement.

To get a major boost, running Windows apps on Linux...

  • To get a major boost, running Windows apps on Linux is what comes next

    The v6 has been recently released with all major improvements needed. And named Wine, the popular layer of compatibility for running Windows apps on Linux. Undoubtedly, this going to be the first major release by the project in this year 2021. And all happen with following Wine’s schedule of making one major release every year with improvements and fresh updates.

    Wine can’t be listed among emulators as what the previous version is said as. It is a compatibility layer designed to allow games and apps to run on non-native environments like Linux, and originally was for only Microsoft.

    All Linux users with Wine will be allowed to easily access more than 27000 Windows apps and games on Linux. This apps also includes popular ones such as Adobe Photoshop and Microsoft Office. After year’s worth of development that saw over around 8300 changes this Wine 6.0 came up. And all these is been shared by Alexandre Julliard the person who created this in the release announcement.

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