Mesa 21.0.0 RC1 and More on Mesa, Panfrost/Bifrost

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[Mesa-dev] [ANNOUNCE] mesa 21.0.0-rc1
Hi list, It's that time again, the mesa 21.0 release release candidate cycle has begun. The first release candidate is available, and the blocking milestone has already been created. Please be sure to add any issues you want resolved before 21.0.0 is released. Cheers, Dylan
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Mesa 21.0-rc1 Released To Get The Quarterly Release Process Underway
While normally the feature branching and first release candidate for new Mesa3D quarterly releases doesn't begin until around the end of the first month of a new quarter, this time around with Mesa 21.0 it has begun today -- half-way through the month of January. This should at least ensure Mesa 21.0 stable ships in February rather than March. Mesa 20.3.3 was also released today as the newest stable version for the time being.
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Mesa 21.0-devel RADV vs. AMDVLK 2021.Q1.1 Vulkan Driver Performance - Phoronix
For those wondering how the open-source Radeon Vulkan drivers of Mesa's RADV and AMD's official AMDVLK are competing as we start the new year, here are some fresh benchmarks looking at the performance for various Linux games (native and via Steam Play with DXVK) as well as Vulkan compute tests.
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Desktop OpenGL 3.1 on Mali GPUs with Panfrost
The open source Panfrost driver for Arm Mali Midgard and Bifrost GPUs now provides non-conformant OpenGL ES 3.0 on Bifrost and desktop OpenGL 3.1 on Midgard (Mali T760 and newer) and Bifrost, in time for Mesa's first release of 2021.
This follows the OpenGL ES 3.0 support on Midgard that landed over the summer, as well as the initial OpenGL ES 2.0 support that recently debuted for Bifrost. OpenGL ES 3.0 is now tested on Mali G52 in Mesa's continuous integration, achieving a 99.9% pass rate on the corresponding drawElements Quality Program tests.
Architecturally, Bifrost shares most of its fixed-function data structures with Midgard, but features a brand new instruction set. Our work for bringing up OpenGL ES 3.0 on Bifrost reflects this division. Some fixed-function features, like instancing and transform feedback, worked without any Bifrost-specific changes since we already did bring-up on Midgard. Other shader features, like uniform buffer objects, required "from scratch" implementations in the Bifrost compiler, a task facilitated by the compiler's maturing intermediate representation with first-class builder support. Yet other features like multiple render targets required some Bifrost-specific code while leveraging other code shared with Midgard. All in all, the work progressed much more quickly the second time around, a testament to the power of code sharing. But there is no need to limit sharing to just Panfrost GPUs; open source drivers can share code across vendors.
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Rosenzweig: Desktop OpenGL 3.1 on Mali GPUs with Panfrost
Alyssa Rosenzweig presents a progress report on the Panfrost driver for Arm Mali Midgard and Bifrost GPUs, which now provides non-conformant OpenGL ES 3.0 on Bifrost and desktop OpenGL 3.1 on Midgard.
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Desktop OpenGL 3.1 on Mali GPUs with Panfrost
Desktop OpenGL 3.1 on Mali GPUs with Panfrost
Mali Midgard and Bifrost GPUs to get OpenGL 3.1 with Mesa 21.0
Mali Midgard and Bifrost GPUs to get OpenGL 3.1 with Mesa 21.0 - first RC up