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Games: ARM, Chrome OS, Steam, and New Titles With Source Code and/or GNU/Linux Support

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Gaming

  • What do ARM-powered Macs mean for LINUX GAMING?
  • Looks like we may see Steam properly on Chrome OS by the end of 2021 | GamingOnLinux

    In a move that might help boost Linux gaming numbers, it seems Google are still moving forward with their plan to get Steam running properly native on Chrome OS during 2021. This is something we've talked about before, and again and now it appears to be moving a bit quicker.

    The new report comes from Chrome Unboxed, who noticed some interesting commits landing talking about project Borealis, which appears to be the code name for this huge project which includes running Steam. I should note though, that Borealis isn't just about Steam but appears to be some wider Linux push for Chrome OS to get more working on it. Last we heard, Borealis itself was based on Ubuntu too.

  • Fast-paced competitive score-fight platformer Jumpala releases January 19 | GamingOnLinux

    Yokereba Games have teamed up with publisher Versus Evil for the release of Jumpala, a game that takes competitive platforming and turns it into a high-speed score-fight.

    Jumpala has each character hop between small platforms, each platform having a number attached to add to your score. Once you hit a platform it turns to your colour, and if it remains your colour when it drops off the screen it's added to your overall score. It's fast, competitive and a whole lot of fun from the early builds.

  • Monster taming metroidvania Monster Sanctuary looks like it will have a busy 2021 | GamingOnLinux

    After releasing in late 2020, the monster battling metroidvania mix in Monster Sanctuary was quite a highlight and it's getting bigger and better this year. Moi Rai Games have released a roadmap of their plans and it's quite exciting.

    Naturally after any game is released that saw some attention, they've been given plenty of feedback from players. Seems it went well overall though as they said it was "quite a successful launch". The first update will be coming with two additional difficulty settings with "Casual" and "Master" to appeal to more players, with the ability to switch as you like during the game.

    On top of that they're adding in a New Game+ mode where you get to keep your existing monster crew, for players who want that extra challenge. The online battle mode will also see some matchmaking improvements, like allowing direct challenges to your Steam friends.

  • NES-style free chiptune music maker FamiStudio has a new release up

    Free, open source and a lot of fun to get mixing, FamiStudio is a wonderful application for making some retro tunes and there's a new release available. The feature list has grown quite a lot over the last year, along with gaining Linux builds to make it as cross-platform as possible.

  • Is opening up your source code worth it? Terry Cavanagh thinks it was for VVVVVV

    A lot of game developer still worry about being more open with their code but it seems Terry Cavanagh (VVVVVV, Super Hexagon, Dicey Dungeons) believes it was worth it.

    There are certain legitimate reasons to worry about going all-in with open source, but we're not here to debate that. Plenty of developers have warmed up to the idea of open source over the last few years, with Cavanagh now being amongst them. Cavanagh opened up the source code to their puzzle-platformer VVVVVV back in early 2020.

  • Featured VVVVVV Levels: 10th Anniversary Jam Roundup

    Today’s the 11 year anniversary of VVVVVV’s launch. Last year, I made a big splash for it, and released the game’s source code during an AGDQ speedrun. The source code got, uh, more attention than I was expecting, especially once people actually dug into it…

Chicken Police and Farm Detectives

  • Chicken Police and Farm Detectives

    Chicken Police puts you in the shoes of Sonny, a chicken cop just 120 days away from retirement. His career is almost over and he’s been put aside by his superiors to prevent him from making waves before he departs. This is New Year’s Eve, and Sonny was just about to spend the night drinking in his office when he is surprised by a strange visitor. On his guard, he expects the worst. A powerful lady received threats and is asking for help – and help of a discrete, private nature.

    [...]

    Yet, I must admit there’s a couple of times where I was at loss with what to do next: turns out there was one particular action I did not complete in such situations. It would have been nice to have a hint in some way or another.

    Usually around the end of every chapter, you need to gather your clues and link them visually to show that you have understood what’s happening. Such sequences are pretty easy, and serve as a way to engage the player rather than to block them.

    Since the story is the main point of the game (unless you are into furry animals), I won’t spoil it for you. Let’s say nevertheless that there’s nothing really new there if you have read or watched detective stories before – I might even say the tropes are well known – I could smell where the story was going and how it was going to be concluded well before reached the end. It’s still a nice journey, as you explore the world as the same time as the story – there’s a lot of background information about the city, the royal family, court intrigues, race relations between animals and the like. There’s actually a lot more material in there than what the game actually uses.

    While the story is somewhat forgettable, Chicken Police benefits from a brilliant execution. Animals are well designed and nicely animated. Music is always top notch (I hope you like Jazz), and the voice-over helps deliver every line in the best way. I also really liked the cutscenes.

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