Graphics: Monado and Zink

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Monado Open-Source OpenXR Implementation Begins Working On Android - Phoronix
Monado as the open-source OpenXR implementation has been working on support for Google's Android platform.
Monado 0.4 adds initial support for Android to the extent that Android-supported OpenXR clients and demo applications are running on Android hardware. This also includes supporting Android orientation/acceleration sensors and other features of modern smartphones. OpenXR applications in VR mode with the likes of Google Cardboard and Daydream have also been tested.
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Monado update: Passing conformance, Android support & more
Monado 0.4 passes all of the OpenXR conformance tests with both OpenGL and Vulkan, on desktop with a simulated device.
Monado is not yet an officially conformant OpenXR implementation because it did not go through Khronos' OpenXR conformance/adopter process, but because the OpenXR Conformance Test Suite is publicly available and Open Source, every user can run it on Monado themselves.
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Mike Blumenkrantz: Bringing The Heat
The biggest news of the day is that work is underway to merge some patches from Duncan Hopkins which enable zink to run on Mac OS using MoltenVK. This has significant potential to improve OpenGL support on that platform, so it’s awesome that work has been done to get the ball rolling there.
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Zink Seeing macOS Support For OpenGL Over Vulkan Then MoltenVK On Top Of Metal - Phoronix
The Zink Gallium3D driver that implements OpenGL on top of Vulkan has been on quite a roll recently... Beyond reaching OpenGL 4.6 support in yet-to-be-merged patches and passing ~97% of the Piglit OpenGL tests and increasingly good performance compared to Intel's OpenGL driver, the latest interesting milestone is seeing initial work on bringing Zink to macOS.
Given Apple's been phasing out support for OpenGL (and OpenCL), Zink on macOS holds merit -- arguably even more so than Linux where there still is great OpenGL drivers available for all major hardware. With the forthcoming macOS 11.0 "Big Sur", the OpenGL support will ultimately be either in a poor state or outright removed. For several years now Apple has been pushing for the OpenGL/OpenCL deprecation in their software ecosystem to instead emphasize their in-house Metal API. But with there still being plenty of macOS software out there making use of OpenGL as well as use-cases like running Wine/CrossOver for Windows software on macOS, Zink on macOS is an interesting candidate moving forward.
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
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Open source OpenXR (VR/AR) runtime 'Monado'
Open source OpenXR (VR/AR) runtime 'Monado', now passes conformance tests | GamingOnLinux