Wine 5.18 Released

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Wine Announcement
The Wine development release 5.18 is now available. What's new in this release (see below for details): - Vulkan shader compilation using the new vkd3d-shader library. - USER32 library converted to PE. - Console no longer requires the curses library. - Support for display modes with various orientations. - A number of syntax fixes in the WIDL compiler. - Non-recursive makefiles. - Various bug fixes. The source is available from the following locations: https://dl.winehq.org/wine/source/5.x/wine-5.18.tar.xz http://mirrors.ibiblio.org/wine/source/5.x/wine-5.18.tar.xz Binary packages for various distributions will be available from: https://www.winehq.org/download You will find documentation on https://www.winehq.org/documentation You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details. Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
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Wine 5.18 is out making use of the new vkd3d-shader library
The team hacking away on the Wine compatibility layer have put out another development build with Wine 5.18 now being made available. Wine 5.18 comes not long after the Wine team also released vkd3d 1.2, their Direct3D 12 to Vulkan translation layer and it seems part of the work was on integrations here.
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Wine 5.18 Released With VKD3D 1.2's vkd3d-shader Usage
Wine 5.18 is out as the newest bi-weekly feature development release.
Wine 5.18 isn't the most exciting feature release in recent times but is notable in that Vulkan shader compilation is now done using the vkd3d-shader library. That library was introduced as part of this week's VKD3D 1.2 release for mapping Direct3D 12 over Vulkan. VKD3D 1.2 is much more capable than the prior v1.1 release from nearly two years ago.
Wine 5.18 also converts the USER32 library to being of the portable executable (PE) format, the console no longer requires the curses library, support for display modes with various orientations, syntax fixes in the WIDL compiler, non-recursive makefiles now for the build system handling, and various bug fixes.
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