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Games: Newer Windows Games On Wine, Steam on Chrome OS and Soldat's Source Code

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Gaming
  • A New Kernel Patch Is Being Discussed That's Needed For Newer Windows Games On Wine

    Newer Windows games/applications are making use of system call instructions from the application code without resorting to the WinAPI and that is breaking Wine emulation support. A Linux kernel patch is now being worked on for addressing this issue in the form of system call isolation based on memory areas while having a smaller performance hit than alternatives.

    With newer Windows software executing system call instructions without going through the Windows API, Wine isn't able to intercept and emulate those system calls and thus breaking the support. Wine can't really rework its handling of every system call as that would thrash the performance. So a Linux kernel-based solution is being sorted out.

  • Cloud FTW: Steam on Chrome OS may not look like we thought

    Back in January, word got out that Google and Valve were collaborating to bring some form of native Steam client to Chrome OS. Director of Product Management Kan Liu told Android Police that the project would leverage Crostini, aka Linux on Chrome OS. Because I spend a good portion of my days tinkering with Linux on my Chromebook, I hastily presumed that Steam would be delivered in some sort of Chrome OS-optimized Linux package. While that could still be a possibility, it appears that Valve may look to the Clouds in Steam’s next evolution.

  • Soldat source code released and a story of how it all started

Linux Kernel gets an 'RFC' patch to help Windows games...

  • Linux Kernel gets an 'RFC' patch to help Windows games run in Wine

    A developer for Collabora, the open source consultancy firm that works with the likes of Valve has sent in a Linux Kernel patch aimed at helping Windows games run on Linux through Wine.

    From what's noted in the patch, which was sent in for gathering comments (RFC = Request for comments), it seems more and more modern Windows applications / games are sidestepping the actual Windows API. The result? It breaks Wine compatibility as "it doesn't have a chance to intercept and emulate these syscalls before they are submitted to Linux".

    What they're going for is an addition to the Linux Kernel, to enable them to filter and find out if the calls being done are from Wine itself or from the Windows application being run. They're proposing using the seccomp function, used usually for security purposes but this is in no way a security feature it's just how they're building the functionality for Wine while re-using what's available.

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