Games: VR, RetroPie and Godot

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Who Knew Mac Could Even Do VR?
Today’s news struck me as surprising. Apparently Valve is dropping SteamVR support for Mac. I had no idea this was even a thing! I mean, to be completely honest, even VR support on Linux is far from optimal – I usually say that if you are really into VR, the only OS you can consider is Windows and pretty much nothing else – at least for now.
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It’s kind of amazing that Mac still has 2-3 times the size of Linux gaming despite being so obviously bad for development and support. I could be wrong, but it’s probably a developer fetish: a lot of artists and programmers work on Macs, and want to see their games working on the same machines too, regardless if it’s even a good use of their time or not.
Anyway, let’s hope Valve put some real, sweating effort into SteamVR for Linux, because if VR ever takes off one day past a few inches of market share, we’d probably want to have it on our sweet OS as well.
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Play video game ROMs on Raspberry Pi 4 with Debian Linux-based RetroPie 4.6
Video games may be more popular than ever these days, but the truth is, they simply aren’t as fun as they used to be. Sadly, game developers focus too heavily on graphics and in-game purchases than actual gameplay. And so, in 2020, a true gamer is better served by playing video game ROMs from yesteryear, from systems like NES, SNES, Genesis, and N64.
Thankfully, there’s no shortage of ways to play classic video game ROMs nowadays. You can even use inexpensive hardware like the Raspberry Pi line of computers to easily get them onto your TV screen. If you have the latest such device, the Raspberry Pi 4, I have some great news — you can finally use the Linux-based RetroPie for your classic gaming fun.
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The Godot Game Engine's Vulkan Support Is Getting In Increasingly Great Shape
Over the past three months many improvements were made to the Godot 4.0 engine code-base where this Vulkan renderer support will debut. With the latest code there is new screen-space reflection code, new subsurface scattering capabilities, reworked shadow bias settings, support for soft shadows in all light types, accurate frame render time reporting, MSAA anti-aliasing support has been restored, FXAA is also supported, and other renderer improvements.
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Vulkan Progress Report #7
It's been three months since a Vulkan progress report! I know you guys missed them, so I made sure to work extra hard to have something nice to make up. It feels great to be back to doing graphics programming after two months refactoring the core engine.
So, here are the things that were worked on during April!
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digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
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today's howtos
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Godot Engine has more impressive progress towards Vulkan API...
Godot Engine has more impressive progress towards Vulkan API support
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