Wine/Vulkan and Games: D9VK 0.13, Besiege and MineRalph

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D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine
Developer Joshua Ashton today announced a brand new and rather large release of D9VK, the D3D9 to Vulkan layer for use with Wine.
New features making it into this release includes fixed function support for everything but "lighting, texcoord transforms, spheremap texcoords and constant texture arg", noting that it should work well enough for most games "if you can deal with with them being fullbright". Also implemented as of this release is GetGammaRamp, ColorFill, disjointed timestamp queries, Hardware Cursor support, a way to workaround resource hazards (only necessary on AMD) and more.
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D9VK 0.13 Brings Fixed Function Support, Other Features & Better Performance
D9VK 0.13 is now available as the newest release of this project mapping Direct3D 9 atop Vulkan for accelerated Windows gaming on Linux.
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Physics-based building game "Besiege" just had a pretty big update, new levels and plenty of bug fixes
Building machines to destroy in Besiege is pretty fun and it's progressing towards the final release with a pretty huge update now available for this physics-based building game.
You can now actually rebind controls, two new levels were added with Mountain Barrier and Revolving Monolith, four new achievements and a new sorting system is available for those of you getting lost with tons of saved designs.
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MineRalph is a reaction-based rolling platformer that might make you rage, demo available
Chop Chop Games seem to have created a game that might frustrate the best of gamers with MineRalph, a rolling platformer. The idea is simple as you just need to control your momentum, with a very simple control system. However, it's surprisingly challenging and…very weird.
The developer said it's designed to be difficult, with it being based on your own reaction timings. You can propel yourself around in 360 degrees with varying speeds, so it's easy to get it wrong and spectacularly fail. Chop Chop Games claim it's "best described as a crossover between Sonic the Hedgehog and Super Meat Boy - with the level design of Super Mario... and the control scheme of Angry Birds" and they're not far off with that description.
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