DXVK 1.1.1 Released

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DXVK 1.1.1 Released To Address The Recalled DXVK 1.1
At the start of April was the DXVK 1.1 release that offered many changes but it was eventually recalled over nasty bugs that entered the release. Now is the DXVK 1.1.1 to address that fallout.
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DXVK 1.1.1 is out with major features, acting as the re-release of 1.1 for Vulkan-based D3D11/10 in Wine
DXVK has levelled up once again, as release 1.1.1 is out and it's a major update that also acts as the re-release of DXVK 1.1 which was removed due to issues.
Major new features with this release should result in your frame timing being more consistent and triple buffering should now work as expected. For games that have a lot of shaders, memory utilization should be reduced as well. Configuration options in the DXVK config file can be limited to a single executable, meaning you can now use one single file and not one per-game.
Queries were also re-worked, which should see Unreal Engine 4 titles get improved performance although you need at least Wine 4.5/Proton 4.2 and NVIDIA 418.52.05 or AMD/Intel Mesa 19.1-git for your GPU driver. It needs the "VK_EXT_host_query_reset" extension supported, as without it certain games may perform "significantly worse".
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