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Mozilla: Firefox Reality coming to SteamVR, Firefox 67 Beta 16 Testday This Week, WebRender Update and Python 3 at Mozilla

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Moz/FF
  • Mozilla VR Blog: Firefox Reality coming to SteamVR

    We are excited to announce that we’re working with Valve to bring the immersive web to SteamVR!

    This January, we announced that we were bringing the Firefox Reality experience to desktop devices and the Vive stores. Since then, collaborating closely with Valve, we have been working to also bring Firefox Reality to the SteamVR immersive experience. In the coming months, users will be offered a way to install Firefox Reality via a new web dashboard button, and then launch a browser window over any OpenVR experience.

    With a few simple clicks, users will be able to access web content such as tips or guides or stream a Twitch comment channel without having to exit their immersive experiences. In addition, users will be able to log into their Firefox account once, and access synced bookmarks and cookies across both Firefox and Firefox Reality — no need to log in twice!

  • Firefox 67 Beta 16 Testday, May 3rd

    We are happy to let you know that Friday, May 3rd, we are organizing Firefox 67 Beta 16 Testday. We’ll be focusing our testing on: Track Changes M2 and WebExtensions compatibility & support.

    Check out the detailed instructions via this etherpad.

    No previous testing experience is required, so feel free to join us on #qa IRC channel where our moderators will offer you guidance and answer your questions.

  • Mozilla GFX: WebRender newsletter #44

    WebRender is a GPU based 2D rendering engine for web written in Rust, currently powering Mozilla’s research web browser servo and on its way to becoming Firefox‘s rendering engine.

  • Python 3 at Mozilla

    Mozilla uses a lot of Python. Most of our build system, CI configuration, test harnesses, command line tooling and countless other scripts, tools or Github projects are all handled by Python. In mozilla-central there are over 3500 Python files (excluding third party files), comprising roughly 230k lines of code. Additionally there are 462 repositories labelled with Python in the Mozilla org on Github (though many of these are not active). That’s a lot of Python, and most of it is Python 2.

    With Python 2’s exaugural year well underway, it is a good time to take stock of the situation and ask some questions. How far along has Mozilla come in the Python 3 migration? Which large work items lie on the critical path? And do we have a plan to get to a good state in time for Python 2’s EOL on January 1st, 2020?

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