Graphics: Running Android next to Wayland, RadeonSI Gallium3D and Vulkan

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Running Android next to Wayland
It's now possible to run Android applications in the same graphical environment as regular Wayland Linux applications with full 3D acceleration.
Running Android has some advantages compared to native Linux applications, for example with regard to the availability of applications and application developers.
For current non-Android systems, this work enables a path forward to running Android applications in the same graphical environment as traditional non-Android applications are run.
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RadeonSI Gallium3D In Mesa 19.1 Enables Parallel Shader Compile Support
Marek Olšák of AMD kicked off the new month by finally landing support for the ARB/KHR extensions around parallel shader compile support.
Back in February he posted the RadeonSI patches for implementing KHR_parallel_shader_compile and ARB_parallel_shader_compile extensions including the necessary work to core Mesa and Gallium3D. It's that work that has now been merged to Mesa Git.
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Wine Lands Initial Vulkan Adapter Support For Direct3D
As the first step towards the plans to have a Vulkan back-end to WineD3D itself for Wine mapping older versions of Direct3D to Vulkan, an initial Vulkan adapter implementation was merged today.
CodeWeavers is pursuing a Vulkan back-end for WineD3D akin to DXVK but one that could work with older versions of Direct3D and also continuing to maintain the mature Direct3D-to-OpenGL back-end that has been the default implementation. Pursuing this modern Vulkan back-end for WineD3D could yield better performance and also potentially work on macOS in the future via MoltenVK.
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