Godot 3.1



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GODOT 3.1 IS OUT, IMPROVING USABILITY AND FEATURES
After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features.
Godot 3.0 was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. This new version builds upon it by improving it and finishing the pending work.
As a result, Godot 3.1 feels more mature and easy to use, and it does away with many hurdles introduced in the previous versions.
Download Godot 3.1 now and keep on reading about the great features added in this version.
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Godot 3.1 is out, a massive upgrade for this impressive open source game engine
After going through 11 beta builds and 3 release candidates, Godot 3.1 is officially out with tons of new features.
This open source game engine continues to impress and this latest release might be quite enticing to game developers. Godot 3.1 comes in little over a year after Godot 3.0 and to say it's a big release would be a huge understatement. When looking over what they've done, I'm shocked at just how many features have been put in.
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Godot 3.1 Open-Source Game Engine Debuts With Many Improvements
It's been over one year since Godot 3.0 debuted and today it's finally been succeeded by the release of Godot 3.1, the latest feature update for this leading cross-platform, open-source game engine.
Godot 3.1 delivers on OpenGL ES 2.0 rendering support, continued enablement around virtual reality (VR), 3D soft-body physics capabilities and a new 3D rag-doll system, constructive solid geometry, BPTC texture compression, 2D improvements, and a lot more to make this game engine more on par with the proprietary competition and upping the visual capabilities for both desktops and mobile platforms.
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