Programming: Godot 4.0 Beta 17, Arduino, GitLab, and Graphics
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Dev snapshot: Godot 4.0 beta 17
We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support.
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Serializing IPs quickly in C++
On the Internet, we often use 32-bit addresses which we serialize as strings such as 192.128.0.1. The string corresponds to the Integer address 0xc0800001 (3229614081 in decimal). How might you serialize, go from the integer to the string, efficiently in C++?
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Arduino Plant Watering Kit combines Nano RP2040 Connect with moisture sensor and submersible pump
Arduino Plant Watering Kit content: Arduino Nano RP2040 Connect board (ABX00053) with Raspberry Pi RP2040 MCU, ESP32 module for WiFi, and Bluetooth LE connectivity.
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Set up GitLab CI and GitLab Runner to configure Ansible automation controller
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Mike Blumenkrantz: Fastlink
I previously wrote a post talking about some optimization work that’s been done with RADV to improve fast-link performance. As promised, that wasn’t the end of the story. Today’s post will be a bit different, however, as I’ll be assuming all the graphics experts in the audience are already well-versed in all the topics I’m covering.