news
Free, Libre, and Open Source Software Leftovers
-
The Verge ☛ Tesla’s graphics are about to get Unreal | The Verge
Unreal Engine is perhaps best known as a development tool for video games, but Epic has been making a bigger push as of late for automakers to use Unreal Engine. Currently, Tesla uses the Godot engine for the visualizations, according to greentheonly, so if Tesla switches to Unreal Engine, it would join a growing number of automakers that use Epic’s engine inside its cars, including Rivian, Ford, GMC, Volvo, and Lotus.
-
Juha-Matti Santala ☛ I really like Home Assistant’s triggers and actions model for its flexibility
After a while, I realised that sometimes if I want to play something late at night, I want to play with different settings (mainly lower volume) so I added a “set volume to night mode” to a long press of brightness down. And then I used short presses for up/down to turn volume up and down so I can finetune easily if I’m playing games from my desk.
I understand how for many non-technical user, simplicity is a benefit. But separating inputs/triggers from outputs/actions opens up the game to so many amazing things you can do. In Unix community, that’s a philosophy called Do one thing and do it well and it’s a great guideline for building products when combined with interoperability so you can combine products and tools as you wish.
-
SaaS/Back End/Databases
-
PostgreSQL ☛ CloudNativePG 1.27.0 Released!
The CloudNativePG Community is excited to announce the release of CloudNativePG 1.27.0, bringing powerful new features, stability improvements, and extended capabilities for running PostgreSQL in Kubernetes.
-