Programming Leftovers
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People of WordPress: Raghavendra Satish Peri - WordPress News
This month, as WordPress Accessibility Day approaches, we feature Raghavendra Satish Peri, a blogger turned digital entrepreneur based in India, specializing in web accessibility and digital marketing.
The People of WordPress series shares inspiring stories of how people’s lives can change for the better through WordPress and its global network of contributors.
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Inline Crates
People sometimes jest that Rust is just ML dressed up to look like C++. And I don't think that's entirely off: Rust has many of the key features present in ML languages. We have the same kind of type system (Hindley-Milner), we have sum types, and we have a module system which isn't directly tied to a module hierarchy. I want to talk a bit more about Rust's module system here.
In Rust we distinguish between "crates" and "modules". To people just learning about Rust the distinction can be a bit confusing. But in practice it makes sense to have both. In this post we're going to take a look at Rust's module system, what the differences are, and how we could introduce some features to bring crates and modules closer together.
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rOpenSci | rOpenSci News Digest, October 2022
Dear rOpenSci friends, it’s time for our monthly news roundup!
You can read this post on our blog. Now let’s dive into the activity at and around rOpenSci!
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Embedding R/exams Exercises in learnr Tutorials
Introduction to the new exams2learnr package for including quizzes or individual questions from dynamic exercise templates into learnr tutorials which can be deployed as shiny apps.
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Editing metadata in trail camera images using R, magick and exiftool | What You’re Doing Is Rather Desperate
I have a new hobby: camera traps, also known as trail cameras. Strapped to trees in my local bushland they sit in wait, firing automatically when triggered by a passing animal. Once in a while, something quite magical happens.
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1.65.0 pre-release testing | Inside Rust Blog
The 1.65.0 pre-release is ready for testing. The release is scheduled for November 03. Release notes can be found here.
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How Do We Solve the Challenges of glTF Asset Creation? - The Khronos Group Inc
Artists can leverage glTF to create rich 3D visuals, but the process can be difficult. Assets can be difficult to create, many 3D assets are still not compatible, the tooling ecosystem has gaps, and rendering can be inconsistent. However, solutions are on the horizon! This webinar will showcase the work currently taking place within the Khronos Group to address the current challenges and how to solve them. It will be followed by a Q&A session with the speakers and a panel of industry experts.