Programming Leftovers

-
Godot Engine - Godot and consoles, all you need to know
While platforms like Steam are very easy to publish for, the reality is that most of the revenue from independent developers generally comes from consoles (this, of course, speaking of devs not focusing on mobile).
Consoles are cheap, easy to get access to, and have a wide catalog of first and third party titles, making them ideal devices for players wanting to spend their time and money on games.
-
Perl Weekly Challenge 173: Sylvester's Sequence in dc
-
(Unofficial) Debian Perl Sprint 2022 - Bits from Debian
Three members of the Debian Perl Group met in Hamburg between May 23 and May 30 2022 as part of the Debian Reunion Hamburg to continue perl development work for Bookworm and to work on QA tasks across our 3800+ packages.
-
Peter Czanik: The syslog-ng Insider 2022-06: RHEL 9; disk-buffer; Microsoft Linux; [Ed: Quit saying "Microsoft Linux"; it's not called that and attributing Linux to Microsoft is helping Microsoft attack the brand even further]
This is the 103rd issue of syslog-ng Insider, a monthly newsletter that brings you syslog-ng-related news.
-
Best Practices for Build Options – Michael Catanzaro's Blog
Occasionally I see upstream developers complain that a downstream operating system has built their software “incorrectly,” generally because some important dependency or feature has been disabled. Sometimes downstreams really do mess up, but more often poor upstream defaults are to blame. Upstreams must set good defaults because upstream software developers know far more about their projects than downstream packagers do. Upstreams generally have a good idea of how they expect software to be built by downstreams, whereas downstreams generally do not. Accordingly, do the thinking upstream whenever possible. When you set good defaults, it becomes easier for downstreams to build your software the way you expect, because active effort is required for downstreams to mess things up.
-
WATCH Blind Learners in SA Learn Coding with Game Using Braille - SAPeople - Worldwide South African News
On their partnership with the Bona Ubuntu Program Prof Greyling says: “This must be one of the most special moments in the five years of our project.” Special thanks, he says, go to Leva Foundation’s Operations Manager Jackson Tshabalala for arranging it.
In a very early prototype the challenge on the screen is simulated by a physical grid, while “braille tags” are added to the tokens.
-
Qt Quick 3D Physics in Qt 6.4
Qt 6.4 includes the new module Qt Quick 3D Physics as tech preview. As the name implies, this is a module that adds physical simulation capabilities on top of Qt Quick 3D. In particular, it enables rigid body simulation using simple primitives (spheres, boxes, planes and capsules) as well as convex- and triangle meshes and heightmaps. Physical properties such as mass, density, gravity and friction are customizable. This makes it possible to create physically correct behavior in 3D scenes without having to handcraft animations.
-
- Login or register to post comments
Printer-friendly version- 745 reads
PDF version
More in Tux Machines
- Highlights
- Front Page
- Latest Headlines
- Archive
- Recent comments
- All-Time Popular Stories
- Hot Topics
- New Members
today's howtos
| Open Hardware: XON/XOFF and Raspberry Pi Pico
|
Security Leftovers
| How to Apply Accent Colour in Ubuntu Desktop
A step-by-step tutorial on how to apply accent colour in Ubuntu desktop (GNOME) with tips for Kubuntu and others.
|



This section of TuxMachines will no longer have new stories in it (with some caveats, including this post). To see the latest stories go to

.svg_.png)
Content (where original) is available under CC-BY-SA, copyrighted by original author/s.


Recent comments
2 days 3 hours ago
2 days 7 hours ago
2 days 7 hours ago
3 days 14 hours ago
3 days 15 hours ago
3 days 16 hours ago
3 days 16 hours ago
3 days 17 hours ago
3 days 19 hours ago
3 days 21 hours ago