Fedora Workstation’s State of Gaming - A Case Study of Far Cry 5 (2018)



First-person shooter video games are a great proving ground for strategies that make you finish on the top, reflexes that help you to shoot before getting shot and agility that adjusts you to whatever a situation throws at you. Add the open-ended nature brought in by large intricately-designed worlds into the mix, and it dials the player experience to eleven and, with that, it also becomes great evidence of what a platform is capable of. Needless to say, I have been a great fan of open-world first-person shooter games. And Ubisoft’s Far Cry series happens to be the one which remains closest to my heart. So I tried the (second) most recent release in the long-running series, Far Cry 5 which came out in 2018, on Fedora Workstation 35 to see how it performs.
Just like in my previous case study, the testing hardware has an AMD RDNA2-based GPU, where the video game was configured to the highest possible graphical preset to stress the hardware into performing as much as its limiting factor. To ensure that we have a fair comparison, I set up two environments – one with Windows 10 Pro 21H2 and one with Fedora Workstation 35, both having up-to-date drivers and support software such as MSI Afterburner or MangoHUD for monitoring, Steam or Lutris for video game management and OBS Studio for footage recording. Adding to that, the benchmarks were ensured to be both representatives of a common gameplay scenario and variable enough to address resolution scaling and HD textures.
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