Games: Monster Boy, Ragtag Crew, V Rising, Godot Engine and More

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Monster Boy and the Cursed Kingdom gets a Steam Deck update
Monster Boy and the Cursed Kingdom from Game Atelier and DG Entertainment recently gained a small but sweet update to improve gameplay on the Steam Deck.
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Try out the demo for Ragtag Crew, a turn-based tactical rogue-lite
With a demo arriving as part of the DreamHack Beyond event, Ragtag Crew seems like a promising upcoming turn-based tactical rogue-lite to sink your teeth into.
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Valve delay the Steam Deck Docking Station
In a move that's not exactly unexpected, Valve has now delayed the launch of the official Steam Deck Docking Station.
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Steam Client Update released with Remote Play improvements
Valve has released a small update to the stable version of the Steam Client, with it mostly being about fixing up Remote Play. It's not a big surprise to see the focus on Remote Play right now with the Steam Deck, especially with the SteamOS 3.2 update bringing full Remote Play Together compatibility for the Deck too.
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Prison Architect - Gangs DLC and free Kite update announced
Paradox and Double Eleven have announced the Prison Architect: Gangs expansion, along with the free Kite update. Here's what to expect from it.
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Golfie mixes together minigolf with a deck-builder
We've seen a few attempts to spice-up Golf like Golf with Your Friends which is great but how about blending it together with a deck-building card game? Golfie is the answer to that. Note: key provided for me. It works out of the box on Linux desktop and the Steam Deck, thanks to Steam Play Proton.
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'V Rising' comes to Linux and Steam Deck as it sells a million copies
V Rising is now playable on Linux and Steam Deck consoles, while developer Stunlock Studios has announced the vampire survival game has sold 1million copies.
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Godot Engine - Dev snapshot: Godot 4.0 alpha 9
Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms (as a feature for games/applications, the Godot editor itself doesn't make use of it for now), and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.
See past alpha releases for details (alpha 1, 2, 3, 4, 5, 6, 7, 8).
Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze".
As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix.
Most importantly: Make backups before opening any existing project in Godot 4.0 alpha builds. There is no easy way back once a project has been (partially) converted.
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