Games: Cyberpunk 2077, Steam Deck, and More

-
Cyberpunk 2077 Running Great On the Steam Deck! - Boiling Steam
This is just another quick post as new leaks keep coming up from different sources. This time it’s a video of someone playing Cyberpunk 2077 on the Steam Deck. It’s not clear what are the settings used, nevertheless even on lower settings this would demonstrate great and very acceptable performance for a PC you can carry in your hand! (Probably better than my older desktop with a dedicated GPU!). Note: since we cannot confirm the source, it’s entirely possible that this is the Steam Deck streaming the game from a more powerful machine, so take this video with a grain of salt until we have other sources confirming this kind of performance.
-
Steam Deck: GPU Settings Fully Customizable - Boiling Steam
A quick news post as there has been some leak from a Chinese developer (probably) showcasing the Steam Deck‘s side bar menu within SteamOS when running a game.
-
Valve's tweaking Linux drivers to squeeze more battery life out of the Steam Deck on SteamOS 3.0 | PC Gamer
Valve engineers have been beavering away to try and improve the Steam Deck's battery life ahead of its impending launch on February 25. In order to achieve this, its Linux devs have been making changes to the open-source Radeon Vulkan (RADV) driver, which the Steam Deck uses to control variable rate shading.
Currently under review, the driver changes could help the Steam Deck battery last longer than first anticipated, and even give the much-anticipated, handheld gaming device a handy performance boost in supported games.
Variable Rate Shading (VRS) is a wonderful thing when implemented properly. It gives developers intricate control over how intensely the shading is implemented for each portion of the screen, or frame region. That means it doesn't need to put so many GPU resources into rendering parts of the scene that don't change, or that the user isn't really paying attention to.
It's easy to break down when you look at something like a racing game. Game devs will have it so the car and the road ahead use a higher shading rate than that of the road behind, or anything off at the edge of the screen. Basically, for anything you're not going to be staring intently at, the devs will try to save processing power by making it less of a priority for the graphics card's precious resources.
-

- Login or register to post comments
Printer-friendly version- 3254 reads
PDF version
More in Tux Machines
- Highlights
- Front Page
- Latest Headlines
- Archive
- Recent comments
- All-Time Popular Stories
- Hot Topics
- New Members
digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
|
Dilution and Misuse of the "Linux" Brand
|
Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
|
today's howtos
|








.svg_.png)
Content (where original) is available under CC-BY-SA, copyrighted by original author/s.

Recent comments
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago
1 year 11 weeks ago