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Games Emulation in Slackware and Beyond

Filed under
Slack
Gaming
  • Steam client update, also fresh Wine, QEMU, MinGW-w64

    It was already a while ago that I refreshed my ‘steamclient‘ package for Slackware.

    The steamclient package is meant to bootstrap the installation of Valve’s Steam gaming platform on your Slackware computer. The package installs a couple of scripts and a 32-bit Linux runtime based on Ubuntu. When you first start ‘steam’ from the menu or from the X terminal commandline, the client will download a larger set of runtime libraries, including 64-bit support. Onwards, the client will keep its runtime libraries up-to-date automatically, every time it starts up and connects to the Steam servers.
    The Slackware package has a couple of tweaks because we obviously do not have Ubuntu tools on board. As a result, on Slackware-current (32bit and 64-bit with multilib) Steam works out of the box.

    The reason for a package refresh is a recent bug report on Valve’s github, about an ALSA related crash on Slackware. The root cause was eventually found and it was part of the customization I added to the steam launcher 6 years ago when we were still on release 14.1 and we did not have pulseaudio as part of the Operating System.

    So I removed (actually, commented-out) these lines, and that should fix the root cause for that bug. If you do not use Pulseaudio or want to enforce ALSA sound regardless, just un-comment the relevant lines at the top of the ‘/usr/bin/steam’ script again – it’s self-explanatory.
    I have also refreshed the READMEs for Slackware and additionally removed support for all Slackware versions older than 14.2. To be realistic, I assume that gamers are all on the -current platform already.

    Have fun playing games on Steam!

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