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Games: The Steam Deck Conference, DXVK-NVAPI 0.5 Released

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Gaming
  • Here's some of what we've learned about the Steam Deck | GamingOnLinux

    We're getting more and more excited about the Steam Deck, even though Valve has delayed it at least until February 2022 we do now have quite a few more fun details thanks to the recent Steamworks Virtual Conference.

    During the event we had a few different people from Valve and one from AMD talk about quite a lot of things from software to hardware designs and all sorts in between. There we also a number of Q&A sessions where even more details emerged (like Proton or Native Linux?).

    Here's a breakdown of some interesting things we now know (click to enlarge any pictures):

    - SteamOS 3 is coming but it's not finished as they get it ready for the Steam Deck. Sounds like it won't be readily available to download and run on other systems until after the Steam Deck ships. Until then, they (as we wrote about) suggest Manjaro Linux but a more developer-focused OS download will be coming with additions like Gamescope and possibly a new gamepad UI.

  • Valve answers the question: should developers do native Linux support or Proton? | GamingOnLinux

    With the Steamworks Virtual Conference: Steam Deck over, we now have quite a few details that have come out on what to expect from the Steam Deck, Proton, Linux, SteamOS 3 and more.

    Soon we'll go over some of the main points in another article, but something interesting caught our attention in one of the Q&A sessions. A hot topic that has come up time and time again since Proton was revealed back in 2018, has been whether developers will just drop native support and always go with Proton (or however it has been phrased).

    We've seen a lot of articles across the web on it, and plenty of users from both camps argue it to death. So what do Valve really think about it?

  • The Steam Deck Conference: Key Takeaways - Boiling Steam

    The Steam Deck conference has just finished this Friday (US time), and though the conference suffered from technical difficulties five minutes into the stream, Valve did a pretty good job to cover a lot of ground in a very short time. They later added the recording to YouTube. I also like the fact they do not indulge in marketing/PR bullshit in these kind of presentations, and rather focus on design/technical aspect. You can read further documentation on the Steam Deck in the Steamworks documentation.

    Here’s a few things we wanted to highlight after watching the video. We will review the key takeaways bullet-point style, with a few inline comments.

  • DXVK-NVAPI 0.5 Released With NVIDIA DLSS 2.x Bits, Other Improvements - Phoronix

    DXVK-NVAPI as the project providing NVIDIA driver API integration "NVAPI" around DXVK/VKD3D-Proton is out with a new feature release.

    DXVK-NVAPI 0.5 provides the entry points needed for handling NVIDIA DLSS 2.x on Direct3D and forwards the calls to VKD3D-Proton as of VKD3D-Proton version 2.5. There is also the entry points for NVIDIA DLSS 2.x for Direct3D 11 with forwarding those calls to DXVK, but there it currently requires a Git master build of DXVK.

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