Games: SDL2, Godot Engine, Splitgate

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SDL2 Lands Long-Sought Geometry Render API - Phoronix
While not making it for last week's SDL 2.0.16 release, merged on Wednesday to the SDL2 development code is an "SDL_GeometryRender" interface that stems from feature requests going back nearly a decade for this graphics API independent triangle rendering API.
Going back to 2012 was a bug report about desiring the ability with SDL to be able to render polygons with an SDL-defined API. And then in 2013 was a patch about adding a SDL_RenderGeometry interface that at the time allowed geometry rendering with OpenGL / OpenGL ES (ES2).
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Godot Engine - Dev snapshot: Godot 3.4 beta 4
The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). This beta 4 build provides additional features and fixes to bugs reported against previous builds.
If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4.
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Splitgate to remain in Open Beta 'for the foreseeable future', adds 2v2 Ranked mode | GamingOnLinux
1047 Games have announced that due to the explosion in popularity that Splitgate, the FPS with portals will see the current Open Beta extended with no end date.
They also recently announced that Splitgate has officially seen more than 10 million downloads, with server capacity being increased once again to cope with the rush of players flowing in to see what the fuss is about. 1047 also teased that there will be a "significant announcement" for players at this month's Gamescom 2021 which begins on August 24.
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digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
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