Games: Porting to GNU/Linux and Mere Streaming


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Be a dancing tentacle alien who murders bosses and wears their skulls in Zapling Bygone | GamingOnLinux
Well, that certainly is a headline isn't it. I'll admit that the idea and style of Zapling Bygone pulled me in right away, along with the description of what you'll be doing. This pixel-art platformer is a skull-swapping alien adventure where you go onto murder bosses and wear their skulls.
Created by 9FingerGames, it's another metroidvania platformer that's bringing in something highly unique. Thanks to the design of the creature you control with the many legs, you get a lot of control. The developer says that everything "responds instantly with absolutely zero horizontal inertia, and control is nevertaken away from the player. You are in full control from the moment you launch the game to the moment you see the end credits.".
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It's planned to release for Linux and be mainly supported on Ubuntu, with the developer mentioning they will do their best to ensure it works well.
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Veil of Dust is an upcoming environmental exploration of what comes after devastating loss
Trying to survive in a sparse landscape, Veil of Dust: A Homesteading Game puts you in the shoes of someone just trying to keep going and find your way after loss.
Mixing together elements of a visual novel, with farming, foraging, crafting and more - the developer Calamity Bay Games explains that it's "historically-grounded" which makes me quite curious about it. However, it's also mixing in some mystery and magic too so it's all kinds of things. You need to solve the sudden appearance of some magical beasts, while dealing with the sparse landscape to have enough to eat.
We spoke with the developer over email who explained that it's built with GameMaker Studio, and they regularly test their Linux builds.
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Here’s how to play full Xbox games on Linux with xCloud (video) [Ed: Games you neither own nor control; they spy on you and take up your bandwidth]
Microsoft mainly built this version because Apple won’t let them make a game streaming app for the Apple App Store, so the web-based method is a workaround for that
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