Graphics: NVidia, ROCm, and Mesa

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NVidia Cripples Proprietary Graphics Driver In Order To Sell Specialized Crypto-Mining Cards
The American technology giant Nvidia has announced that their closed-source graphics driver now features a intentional digital restrictions management (DRM) bug that cripples performance on certain specific workloads such as mining digital Ethereum (ETH) currency. Nvidia story, which does not hold water, is that they are doing this to ensure retail-availability of their RTX 3060 graphics card.
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The State Of ROCm For HPC In Early 2021 With CUDA Porting Via HIP, Rewriting With OpenMP - Phoronix
Earlier this month at the virtual FOSDEM 2021 conference was an interesting presentation on how European developers are preparing for AMD-powered supercomputers and beginning to figure out the best approaches for converting existing NVIDIA CUDA GPU code to run on Radeon GPUs as well as whether writing new GPU-focused code with OpenMP device offload is worthwhile.
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Mesa Lands New Single File Cache To Help Steam's Pre-Compiled Shaders, Space Savings
Mesa's on-disk shader cache, which is used for speeding up game load times by avoiding the redundant recompiling of shaders on successive loads and also helping performance for software that compiles shaders on-the-fly, is seeing a big improvement with Mesa 21.1. Mesa 21.1-devel merged this weekend the new single file cache implementation.
Mesa's new single file shader cache has been in the works by Valve contractor Timothy Arceri the past few months. The single file cache doesn't help with load times any further beyond the existing multi-file cache layout but can help in space savings. By tucking all the cached shaders into a single file is the possibility of better on-disk space savings. Arceri estimates the multi-file cache behavior as is used right now inflates disk usage by more than 3x of the single file cache.
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digiKam 7.7.0 is released
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
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