Graphics: Coming Next in AMD and Mesa 20.3


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AMD Ryzen 5000 leak shows a powerful APU to strike back at Intel’s Tiger Lake
This popping up in Linux now suggests that we could see these Ryzen 5000 chips sooner rather than later. Currently, their anticipated debut is early 2021, but maybe it’ll be very early 2021; perhaps at CES? Or could we see a reveal possibly even this year? Who knows, and of course all this is pure guesswork, although the latter still seems rather unlikely.
Whatever the case, Ryzen 5000 APUs for notebooks aren’t far away now, and will of course go up against Intel’s Tiger Lake CPUs which have already been revealed, and will start pitching up in laptops before the end of 2020 (we already know that some notebooks will be arriving in November).
These 11th-gen mobile chips from Intel look to be shaping up very impressively from what we’ve seen thus far, and of course come with Xe integrated graphics, which represents a big step forward for gaming on a laptop – and that’s why RDNA 2 graphics will be key for AMD with its incoming Van Gogh APUs.
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AMD Linux Kernel Patch Confirms Next-Gen Van Gogh APUs With DDR5 And RDNA2
After a Linux kernel patch with 275K lines of code came out on Friday, the people over at Phoronix began to snoop around for any hidden information. Among the lines of code, they discovered that the upcoming Van Gogh APUs from AMD will have Navi 2 GPUs and will use DDR5 system memory.
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Mesa 20.3 Can Now Consume SPIR-V Binaries Generated By LLVM's libclc
Libclc is the LLVM library around OpenCL C programming language support and goes along with Clang's OpenCL front-end. Jesse Natalie of Microsoft has seen his two month old merge request land on Friday for being able to make use of libclc SPIR-V binaries that can be used by Mesa OpenCL code. Ultimately this code in part allows converting a libclc SPIR-V library into a set of NIR functions. Earlier this year the effort was started by Red Hat's David Airlie for being able to support a SPIR-V library generated from libclc to implement OpenCL runtime functions. Microsoft though pursued the work over the finish as part of their effort for getting OpenCL over Direct3D 12 (and OpenGL).
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