Games: ROCKFISH, Valve, Dota 2 and Godot Engine

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Rockfish show off some impressive EVERSPACE 2 footage
ROCKFISH Games have revealed two new trailers for the upcoming space-action sim EVERSPACE 2, a traditional hype trailer and some more raw gameplay footage.
Get ready for some never-seen-before content from the game shows a new star system and cockpit view featuring fully functional displays. Both of which, I might add, show that ROCKFISH are crafting a pretty incredible looking open-world space shooter, one I absolutely can't wait to get my hands on.
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Valve announce new Chat Filtering and a big change to Steam Wallet Codes
Valve continue to roll out new experiments with their Steam Labs, one of which is now live which you can try out with special Chat Filtering.
As the name easily suggests, it will enable you to filter out commonly used strong profanity and slurs sent via chat all across Steam. If you choose to join the experiment and enable it, the filtering will be applied across Steam Chat, games that support it and eventually they may roll it out across "more forms of user-generated content". They said that it basically moves the filtering they built for games like CS:GO, Destiny 2, and Dota 2 and puts it directly into your Steam settings.
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The International 10 for Dota 2 breaks the esports prize pool record again
Surprised? I doubt anyone will be. Valve have managed to gather what's now the single biggest prize pool for an event - ever. It's now absolutely massive.
Back in 2019, Epic Games held the title for the biggest prize pool across a tournament with Fortnite. Valve smashed that record not longer after with TI 2019 having a $34,330,069 prize pool. Records are breaking everywhere it seems, as once again it has been eclipsed. The International 10, now has a prize pool of $34,539,661 from the Battle Pass (plus other purchases like the Collector's Cache) and it's still going up with plenty of time to spare as Valve announced before that it will continue until September 19.
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Godot web export progress report #2
Howdy Godotters! It's time for a long overdue update on the status of the HTML5 export and the web version of Godot in general.
Many of the improvements made for the Web editor's early prototype have been merged in the master branch and backported to the 3.2 branch. Support for SceneTree.quit() and drag and drop of files via the files_dropped signal are already in the upcoming 3.2.3 release.
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