Games: EVERSPACE 2, ScourgeBringer, Lots More

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EVERSPACE 2 looks incredible in the latest footage, lots of player ship variation will be possible
Since they've thrown out the roguelike gameplay, replaced with a big persistent open world one new part they're focusing on is being able to fly across a planet and engage in combat there as well as in space. However, it looks like they won't be randomly generating planets and it seems there will be a set amount you can do this across as they're going to focus on planets important to the story and overall game experience.
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EVERSPACE 2 is due in Early Access towards the end of this year, with Linux support being worked in for the full release next year.
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Free-moving fast-paced rogue-lite 'ScourgeBringer' adds a whole new awesome world
ScourgeBringer aims to channel the mystery and rawness of an early rogue-platformer, with fluid control, aerial combat, pixel graphics and a punchy soundtrack. The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world.
The Living Walls update adds in a whole new world of the same name. It's a much needed update, as the initial release did feel a bit too limited on content to actually explore. On top of that there's 4 new skills, 5 new blessings to gain, a bestiary to take a look over everything you've fought and there's also a bunch of new Achievements. Have a look at the update trailer below: -
Clever and quirky musical platformer 'Songs for a Hero - A Lenda do Herói' gets an English version
Pictures and videos don't really do it enough justice, it's something I think you need to experience yourself to get the full feel of it as you're doing it. That said, here's some footage of the early game played on Linux with the newly added English support....
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Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
While the Epic Games Store may not support Linux, at least Unreal Engine does and it appears to have been given quite a lot of attention in the Unreal Engine 4.25 release that went out officially today.
Apart from the usual SDK updates which you tend to see in each release, scrolling over the release notes was actually pretty damn interesting. It's not just a list of bug fixes either, there's plenty that's brand new on the Linux side and it really seems like a lot of attention has been given. Some of it includes: support for the MDL Importer on Linux for Unreal Datasmith, support for Linux offscreen Vulkan rendering, they moved to a newer llvm clang 9.0.1 v16 tool-chain and a lot more.
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Stadia finally gets wireless Stadia Controller support in the web browser
Google have again rolled out a feature they've been promising for some time, as today you can now use the Stadia Controller over wireless with a Chromium browser.
Announced on their latest round-up blog post, the Stadia team said "Starting this week, you can now use the Stadia Controller to play wirelessly on your laptop and desktop. You no longer need to connect your Stadia Controller physically to your computer to play your favorite games. You’ll be able to link your Stadia Controller and Stadia.com through your Wi-Fi network and play without a USB-C cable connection.".
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Steam has a huge indie game sale for The Indie MEGABOOTH live now
The Indie MEGABOOTH, a team that have supported indie game developers for a long time through events are now running a huge sale on indie games on Steam and there's some awesome stuff.
Sadly, this is in part to help their winding-down efforts as announced back in April, due to the Coronavirus cancelling pretty much all public events. However, once it's all over they will hopefully return. With the "The Indie MEGABOOTH Going Away (for now) Sale" on Steam, developers will be able to give back to the IMB team on a "pay what you want" revenue share. Any money donated to them will help during their hibernation to keep them from vanishing completely.
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Valve drops SteamVR support for MacOS
In 2017, at Apple’s Worldwide Developers Conference, Valve’s chief of engineering Craig Federighi announced SteamVR for MacOS-based platforms. Now, just three years later, Valve is ending its support for SteamVR on Apple’s operating system. The news comes via a brief blog post on Steam, where Valve notes that it’s dropping MacOS updates in favor of the Windows and Linux operating systems.
For Carter Rogers, principal analyst at SuperData, this development is unsurprising, and the impact on the wider VR market should be minimal.
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digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
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today's howtos
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