Games for GNU/Linux and Free/Open Source Code

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Seriously scary game Alien: Isolation hits an all-time low price for Alien Day
A quick tip for you this morning! Alien: Isolation, one of the scariest games I've ever played has hit an all-time low price. Yesterday was 'Alien Day', a yearly celebration of the Alien franchise that happens on April 26 due to the moon in the first two films designation as LV-426.
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Open source PS4 Remote Play client 'Chiaki' major release up with VA-API support
Giving you another way to enjoy your games from various sources on Linux, the free and open source PlayStation 4 Remote Play client 'Chiaki' has a new major update.
It's an app we showed off before and the results were quite impressive. Now it should give you an even better experience overall with the 1.2.0 version released on April 26. The major new feature here is VA-API support, which should improve performance while reducing the strain on your CPU. On top of that a performance regression on Linux specifically between versions 1.0.2 to 1.0.3 should also be fixed with a new SDL 2 build.
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Skullgirls is getting improved online play, plus updated sound code for Linux in a Beta up now
Skullgirls, the seriously good fighting game from Lab Zero Games that released originally in 2013 is still being updated and a major improvement is in testing.
They've been working on a way to improve online play, and they said that the worse the connection between you and another player the bigger the improvement will be—hopefully anyway. How are they doing this?
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Open-source graphics rendering engine 'OGRE' has a major new release up
OGRE, a classic open source graphics rendering engine has a major new release available and the first big release in some time.
What exactly is it? "OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes".
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Windows DXVA2 (via Direct3D 11) Support in GStreamer 1.17
DXVA2 based hardware accelerated decoding is now supported on Windows, as of GStreamer 1.17.
[...]
No special steps or dependencies are required to build this new element indeed.
The above listed new decoder elements are part of the d3d11 plugin in GStreamer. It doesn’t require any special build time dependencies and/or libraries as everything is already provided by the Windows SDK. Once it has been built, the only requirement is whether your hardware (i.e., GPU) is able to support hardware decoding or not.
NOTE: This is a hardware decoding feature, so if the VM does not provide a way to pass-through the GPU, it will not work inside the VM.
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digiKam 7.7.0 is released
After three months of active maintenance and another bug triage, the digiKam team is proud to present version 7.7.0 of its open source digital photo manager. See below the list of most important features coming with this release.
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Dilution and Misuse of the "Linux" Brand
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Samsung, Red Hat to Work on Linux Drivers for Future Tech
The metaverse is expected to uproot system design as we know it, and Samsung is one of many hardware vendors re-imagining data center infrastructure in preparation for a parallel 3D world.
Samsung is working on new memory technologies that provide faster bandwidth inside hardware for data to travel between CPUs, storage and other computing resources. The company also announced it was partnering with Red Hat to ensure these technologies have Linux compatibility.
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