DXVK+D9VK


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D9VK is no more as it merges with DXVK, making DXVK a D3D 9/10/11 to Vulkan layer
It's happened, the D9VK and DXVK projects have officially merged. This means DXVK is now the all-encompassing project to translate D3D 9/10/11 to Vulkan for Wine.
Only a few hours ago the pull was request was accepted and so they're now one awesome project, meaning D9VK will now be developed directly in the DXVK project now. This does make a lot of things easier and simpler overall, since you only need to keep track of one project and they will now update together.
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D9VK Merged Into Upstream DXVK
D9VK, the frog-themed Direct3D 9 over Vulkan translation layer originally based on DXVK, has now been merged into the upstream DXVK Direct3D 10/11 over Vulkan layer. In other words, a single project is now providing support from Direct3D 9 through Direct3D 11 for Vulkan acceleration in speeding up the Windows gaming on Linux experience.
Overnight this merge request was honored for pulling in the Direct3D 9 support into DXVK. Lead D9VK developer Joshua Ashton summed it up as, "The reason being is D9VK is usable and mostly feature complete now, even having some additional features not exposed by other implementations, and it would be nice to have all our D3D implementations in one place/project!"
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