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Graphics: AMDVLK Still Hasn't Yet Adopted FreeSync Support, a Look at Hair Renderer In Vulkan

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Graphics/Benchmarks
  • AMDVLK Still Hasn't Yet Adopted FreeSync Support

    While the AMDGPU kernel driver has shipped with the long-awaited FreeSync support since the Linux 5.0 release earlier this year and was quickly wired up for the RadeonSI Gallium3D OpenGL driver in Mesa 19.0 while the recent Mesa 19.1 update brought FreeSync for the RADV Vulkan driver, AMDVLK as AMD's official open-source Vulkan driver isn't yet supporting this variable rate refresh technology.

    It's a bit ironic that the AMDVLK Vulkan driver still hasn't done its bit of hooking into the AMDGPU FreeSync support even though the code-base is partially shared with their Windows driver and the unofficial Mesa-based "RADV" Vulkan driver is already shipping with this feature in place. When looking through the latest AMDVLK code, the FreeSync functionality remains absent.

  • VKHR - An AMD-Backed Open-Source Hair Renderer In Vulkan

    VKHR is an open-source, real-time hybrid hair renderer written in Vulkan and developed under the support of AMD/RTG.

    AMD previously worked on some great hair rendering tech with TressFX but now it's being taken to a whole new level with VKHR. VKHR is being led by Erik Jansson of AMD as a real-time hybrid hair renderer "written 100% from scratch in Vulkan" and using C++17 code. VKHR has a built-in ray-tracer based on Intel's Embree technology. And there's even a built-in benchmark for comparing the project's hair rendering performance.

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