Games: Project Zero Deaths, Littlewood, Ravenfield, ENCODYA

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Project Zero Deaths, a new free to play online platform shooter has Linux support
A free game to start the day with, as the multiplayer platform shooter Project Zero Deaths recently entered Early Access and it includes Linux support.
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The peaceful building RPG 'Littlewood' is now available in Early Access with Linux same-day support
Littlewood from developer Sean Young arrived on Steam in Early Access today and it looks like a very promising and peaceful RPG. Funded thanks to the help of nearly four thousand people on Kickstarter, Littlewood is set after the world has been saved and you're the hero tasked with rebuilding a town.
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Ravenfield, the fun single-player FPS now has a built-in map editor and destructible object support
The amount of content being added into Ravenfield is quite impressive and now anyone can easily make their own maps for it, without the need of Unity.
Early Access Build 16 went live recently, with a custom-made map editor that works on Linux and it's surprisingly easy to use. You no longer need the Ravenfield mod tools for Unity, making it far more accessible. It comes with all of the official Ravenfield props, meaning you can place down all sorts of things. When ready, it also has Steam Workshop support built in for you to publish it.
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Science Fiction point-and-click Encodya has a demo released, will go to Kickstarter
The background story of the upcoming science fiction point and click game Encodya is the Kickstarter campaign for the animation short movie Robot Will Protect You. Getting over 23.000€ from an initial target of 8.750€, it reached several stretch goals, the last one being "We'll start developing a game!". And so they did...
The game, named "ENCODYA", grabbed my attention in a Facebook group about point and click adventures. Drawn by the art, I asked if a Linux version would be possible. Indeed it was, and I was asked if I could test it. As it's using Unity, I expected it to a) fail on trying to play a video,
show graphical problems or c) just run like the Windows version. First a) it was. But the author was eager to make the Linux version and a fix was attempted. After struggling with finding the right output options for the studio's intro video, we found that everything seems to be working just like on Windows. So Hooray for the game engines supporting the OS of our choice!
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