Nvidia Uses "Open Source" for Marketing of Expensive Hardware




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Nvidia to publish open source version of Quake II RTX
HEXUS shared the Quake II RTX video as an appendage to the news about real-time raytracing coming to the GTX 1060 or higher, back in March, during the GTC 2019 event. In brief, the video was presented by Nvidia CEO Jensen Huang during the opening keynote of GTC 2019. The demo's real-time ray traced global illumination and reflections, HDR visuals, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects were met with rapturous applause by GTC attendees.
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NVIDIA To Transform Quake II RTX Demo Into An Open Source Retro Gaming Classic
Applause broke out from the crowd at GTC 2019 when NVIDIA showcased a modded version of Quake II with overhauled graphics featuring real-time ray tracing and HDR visuals. Quake II RTX, as it is called, looks almost like a completely different game than the original version that launched over two decades ago. It was an impressive demo for sure, but NVIDIA has bigger plans for the mod.
"Our goal is to publish an open source version of Quake II RTX," Principal DevTech Engineer and Quake II RTX's lead programmer, Alexey Panteleev, told AusGamers in an interview.
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NVIDIA To Release Open Source Version Of The Quake II RTX Demo In The Future
Last month, during GDC 2019, NVIDIA showed an impressive Quake II RTX demo, which showed how ray tracing can improve even old games, and it seems like players will soon be able to experience it for themselves.
Speaking with Aus Gamers, Alexey Panteleev, the lead programmer of the Quake II RTX demo, confirmed that an open source version of it will be released in the future.
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